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Watch this beautiful installation turn a digital clock into an analog one
Watch how this design studio changed an interface as old as time.
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Watch how this design studio changed an interface as old as time.
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The great desert of levels 20-26.
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Strangethink goes nuts.
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There is one game of note that Tim Schafer had nothing to do with.
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“Open dialogue is just about the only way of coping with disease.”
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EGX’s Leftfield Collection had filmic cuts, beautiful worlds of light, and a game about being a tree.
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The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleague
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Guards in stealth games are idiots. We already know this. You can fire a couple bullets into the drones of Shadow Moses Island and they’ll respond with annoyance. You can unleash hell across the Hong Kong of Deus Ex and saunter into the police station a few minutes later. This is, of course, by desi
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Black Hole Interior Explorer is as the title describes: awesome.
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Natural disasters are not more resilient than the human spirit.
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How much is this? This is not much. But it’s more of the new Simogo game, so we’re into it. Today the Device 6 and Year Walk devs published a blog post that essentially says, “We’ve been quiet for awhile; the reason for this is that we’ve chosen to be quiet.” It is not, in short, illuminating. Howe
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Prepare to feel alone and terrible about yourself.