At the Game Developer’s Conference in 2013, I cruised through the expo floor areas on a student pass. With such a limiting pass, I wasn’t able to do much. That was, until I stumbled upon Tenya Wanya Teens (2013), a never-publicly-released experimental party game from none other than game designer Ke
Liyla and the Shadows of War is a game about a young girl living in Gaza during the 2014 Israel-Gaza conflict. Unfortunately, I can’t tell you much more than that because Apple has declared it too political to count as a game in its App Store. On Tuesday afternoon, developer Rasheed Abueideh said Li
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Verreciel (iOS) BY DEVINE LU LINVEGA Verreciel is the latest entry in Devine Lu Linvega’s “sequence of linguistically involved projects,” which includes Paradise (2011), Hiversaires (2013), an
Visual artist Luis Antonio’s been around. He used to work at a couple big name game companies (Rockstar and Ubisoft). But, feeling unfulfilled, he jumped ship to work on Jonathan Blow’s The Witness, a game that incidentally inspired him to learn programming and pursue his own personal project, Twelv
Liam Wong, Ubisoft’s graphic design director, takes dope photographs. Perhaps this shouldn’t come as a surprise. The obvious temptation with Wong’s photography, which is posted on Instagram and sold on Society 6, is to liken it to his work in videogames. Insofar as games are our main point of refere