Article
How The Walking Dead uses big data to make life-or-death decisions
Telltale Games mines decision-making numbers to change the player experience and the narrative itself.
Article
Telltale Games mines decision-making numbers to change the player experience and the narrative itself.
News
Aaron Burr and Alexander Hamilton could have likely saved each other if they had been presented another path towards conflict resolution. What these men needed was a judge, to declare a winner and absolve their differences. What these men needed was Story War. Story War, a story-driven card game,
News
Masahiro Sakurai knows what he likes. The creator of Super Smash Bros. and the recent Kid Icarus: Uprising has an everything-but-the-kitchen-sink sort of style, packing his games with mechanics, extras, options, and more. So it’s interesting that an element many games revolve around–narrative–doesn’
News
Over the weekend, The Writers Guild of America, who you may remember as the labor union responsible for the Hollywood writers’ strike a few years ago, got together to hand out some avian-shaped trophies for best screenplays, and as always they were amenable enough to include screenplays for videogam
Dragon Age: Origins
Dragon Age through words and deeds
Feature
Finishing Shadow of the Colossus teaches us why we should never have started.
Issue 01
Stephen Lavelle's games don't let you win—and that's the point. His rigged systems of loss reframe what games can say about control, grief, and the limits of choice.