speculative fiction
Is Project Hail Mary secretly a game designer's novel?
I came to Andy Weir expecting sci-fi dogmatism and found a writer who thinks like a game designer — mystery as mechanic, worldbuilding as a systems problem.
speculative fiction
I came to Andy Weir expecting sci-fi dogmatism and found a writer who thinks like a game designer — mystery as mechanic, worldbuilding as a systems problem.
The Game Design of Everyday Things
Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
News
As a college student, my professors are pretty important to me, and not just because they hold the future of my GPA in their hands. My professors have been endlessly patient with my classmates and me, providing us with guidance, insight, and even free dinner once or twice. If one of them went missin
News
Rob Milus isn’t saying much, but it’s enough. He’s working on a game called Ekko with fellow game maker Peter Dijkstra, one that he’s only showed glimpses of on Twitter—abstract shapes floating across a space lit by a distant sun. I wanted to find out more, a lot more, but he only responded with a f
News
You find a phone on the ground outside. You look around, but there’s no one in sight. Hoping that there will be some information to help you contact the owner, you turn the phone on. This is where the preview for A Normal Lost Phone starts. Immediately, four messages pop up on the phone, sent over t
News
Bohemian Killing, released last week on Steam, is a game about being guilty. More specifically, it’s a game about being guilty and then convincing a court of law that you’re not. A courtroom drama that wants to avoid both Phoenix Wright camp and Law & Order plodding dullness, the main draw of the ga
News
At its core, one could shave down a detective story to three basic questions: who, why, and how. Who was the victim, who was the perpetrator? Why and how they did commit the crime? From Sam Barlow’s FMV mystery in Her Story (2015) and Cole Phelps’ investigations across the seedy streets of 1940s Los
News
Ben Wander, a game developer with experience at BioWare and Visceral Games, has wanted to make a game about the 1920s for a while. After years of ogling independent game makers from afar, he finally dove in with a short demo of his upcoming detective game. The premise is that you have to interrogate
News
The year 1995 was a turning point for the videogame industry. It was the first year of E3—now the biggest videogame awards and announcement show, which still runs annually. It was the year of the release of Sony’s PlayStation in Europe and North America (it had been released the year prior in Japan)
News
It’s been a year and a half since Papers Please (2013) creator Lucas Pope first announced his nautical mystery game Return of the Obra Dinn, releasing a small demo of the game for players to try for free. Like many demos, it offered a vertical slice of the game’s typical routine, helping to embody w
Review
In the eighth episode of The X-Files, agents Fox Mulder and Dana Scully are dispatched to investigate radio silence at a science outpost in Icy Cape, Alaska. There they discover a parasite—because it’s always a parasite—that makes its host hyper-violent. Suspicion and fear threaten to tear the team
News
The most striking thing about the new trailer for Kôna, an upcoming surreal mystery game from Parabole, is its narration. It has this really odd, stilted intonation that I can’t quite place; the boom and quirk of old timey radio announcer meets the uncanny poetry of The Residents. Whatever it is, I