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Ustwo: Monument Valley’s elegance is the result of "letting go"
How a “less is more” philosophy informed the development of this elegant game.
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How a “less is more” philosophy informed the development of this elegant game.
Article
The most essential videogames of 2014.
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We talk to ustwo about evading the crow-people.
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Eight more chapters in a story that goes nowhere.
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If you thought Monument Valley was a little too not-first-person, have I got a game for you. The utterly batshit Tri takes that game’s perspective-exploding non-reality and lets you run through it, creating triangles (get it) to move from platform to dreamlike platform. If you want to see it in acti
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Fleece jacket not included.
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Navigating the impossibly constructed catwalks and minarets in Monument Valley worked so seamlessly that I never stopped to ask, “How did they do this?” This despite the fact the Escher-esque game broke the rules of geometry and rational thought and space. However, pulling off a Penrose triangle tha
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We don’t normally post about fan art, but when that fan art is for the quaint and lovely M.C. Escher-esque Monument Valley, we’ll make an exception, because beauty yields beauty, it appears. That such a small and unpublicized game has inspired a group of dedicated artists on Tumblr is pretty amazing
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Explore, dummy.
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Truly mystical squares.
Review
Who cares for how long?
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We’ve got the games if you’ve got the time.