“FAIR FIGHTS ARE GOOD, IF YOU ARE IN A MOVIE, OR WOULD LIKE TO BECOME DEAD.” This is told to me by a crystal in the middle of a desert, surrounded on all sides by dust and cacti and one single, solitary highway. It’s the third of these I’ve found, sprouting carelessly out of the cracked earth, there
Oh, it’s coming. Kentucky Route Zero Act IV currently sits out-of-sight—somewhere among the hot haze of a distant horizon—but, rest assured, it is heading this way. No, we don’t have a release date still, but there is yet another teaser to polish with your eyeballs. Last time, we had only an image.
The past can be an unclear place—definable through facts, yet easily clouded by emotion. Whether from nostalgia, personal interest, or error, humans have a pronounced ability to mis-remember or poorly represent their own history. In a sense, this defines us: as a populace, we live with the potential
When you’re a kid, monsters aren’t just something you entertain as a distant possibility—there are times when you’re, like, 90 percent sure they’re actually there. I can remember several nights lying awake in bed in my childhood home, unable to close my eyes because of my deep conviction that someth
You’d think videogames and magical realism would’ve found each other by now, but the pairing is still a tragically rare sight. Kentucky Route Zero is one of the few games I can name that embraces elements of magical realism without evolving into full-blown fantasy, but another project called Memoran