Through real-time digital performances that meld VR and motion capture, brothers Sam and Andy Rolfes craft visceral experiences that transform how bodies move between physical and virtual spaces.
There is a wild deer wandering the paved streets of San Andreas, the fictional city of Grand Theft Auto V (2013), freely roaming the 100 square miles of gangland and beaches. By “wild” I don’t mean that this creature is merely not of civilized society—a wild beast—I mean that it doesn’t fit in with
Frequently placing second among Twitch’s most streamed games, Counter-Strike: Global Offensive (2012) has become an institution among the website’s community. At any given moment, there are hundreds of streamers playing the title, all vying for attention as they each try to figure out the most enter
How long have you spent inside virtual reality in total—an hour? Two hours? 24 hours? It’s probably only a small number of hours as it takes quite the toll on your eyes and brain. And that’s if you don’t get the infamous nausea it brings on for a lot of people. But heck, try telling that to Thorsten
We don’t need an excuse to talk about cats here. Cats are a pretty big deal. We have a “cats” tag and it’s probably the most valuable thing we’ve got. That is, before we set-up our sister site Kitten Screen and take over th– okay, that’s not actually happening (it is in my dreams), but a “Kitten Scr
Add corporate watermarks to the ever-growing catalogue of stuff that Jonathan Blow has publicly hated on on Twitter, along with achievements and those despicable Sony smart-wigs. But let’s back up. It seems watchers are being presented with a Ubisoft logo in the lower right corner of the screen whe
Up till now, videogame live-streams have largely been a passive experience. Internet viewers are kept at a safe distance, where all they can do is laugh at how terrible I am at games. But according to the official PlayStation blog, the developers of Daylight are going to change all that. Zombie Stu