Rubi’s Room wasn’t always in virtual reality, but gazing at its perfectly dizzying human Rubik’s Cube antics, it wouldn’t be surprising to think it was. The game was borne during the latest Ludum Dare game jam, but in a much simpler 2D state. But for Germany-based developer David Hagemann, the idea
Team Lazerbeam, the folks behind Snow Cones and Wrestling With Emotions, started their latest game Dress To Express Dancing Success—a dancing and dating simulator—with the intention of creating their least sensible and least complicated game. And they kind of failed. “Before that we’d been on a pret
“What the hell did I just play?” I pause the game after it’s finished and lean back in my chair, utterly confused. The Rock and The Rock promised five minutes of entertainment and it certainly delivered, although it’s taking longer to process what exactly took place. Created by Kevin Roark Jr., The
Sacramento is a fleeting memory, a transitory moment for one to enjoy before life resumes its course. Creator Delphine Fourneau—who also goes by the name Dziff—describes the game as ephemeral; it’s the best word I could find to describe it, too. The scenes in Sacramento are snippets of Fourneau’s ow
You can’t spell ‘discomfort’ without ‘disco.’ Or at least, that’s quite literally the scenario spelled out in game maker Fedor Balashav’s brief experimental title DISCO / DISCOMFORT . In DISCO / DISCOMFORT, the player enters a neon-flushed disco club in the midst of seemingly nowhere, an environment