Rocket League
When a car throws a hook mid-air, driving becomes flight
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.
Rocket League
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.
Tools
Kaleidos makes Perlin noise, cellular noise and reaction-diffusion playable
Playdate
Nicolas Tilly's Playdate sound toy drops levels and fail states for resonances, ritual, and a 30-second performance recorder.
News
Rubi’s Room wasn’t always in virtual reality, but gazing at its perfectly dizzying human Rubik’s Cube antics, it wouldn’t be surprising to think it was. The game was borne during the latest Ludum Dare game jam, but in a much simpler 2D state. But for Germany-based developer David Hagemann, the idea
News
Team Lazerbeam, the folks behind Snow Cones and Wrestling With Emotions, started their latest game Dress To Express Dancing Success—a dancing and dating simulator—with the intention of creating their least sensible and least complicated game. And they kind of failed. “Before that we’d been on a pret
News
“What the hell did I just play?” I pause the game after it’s finished and lean back in my chair, utterly confused. The Rock and The Rock promised five minutes of entertainment and it certainly delivered, although it’s taking longer to process what exactly took place. Created by Kevin Roark Jr., The
News
Sacramento is a fleeting memory, a transitory moment for one to enjoy before life resumes its course. Creator Delphine Fourneau—who also goes by the name Dziff—describes the game as ephemeral; it’s the best word I could find to describe it, too. The scenes in Sacramento are snippets of Fourneau’s ow
News
You can’t spell ‘discomfort’ without ‘disco.’ Or at least, that’s quite literally the scenario spelled out in game maker Fedor Balashav’s brief experimental title DISCO / DISCOMFORT . In DISCO / DISCOMFORT, the player enters a neon-flushed disco club in the midst of seemingly nowhere, an environment
News
Cyberpunk worlds always seem to draw me in. Whether it’s the derelict planets visited by Spike Spiegel and his bounty hunting companions in the cult classic anime Cowboy Bebop (1997-98), or the replicant-laden world of the famed Blade Runner (1982), cyberpunk has always remained a static aesthetic i
News
One of my most played games of last year was the simple and charming Animal Crossing: Happy Home Designer, a game in which you designed houses according to the fancies of cutesy animal citizens. Happy Home Designer was released to a wash of lukewarm reviews, nearly all resounding with the common cri
News
You don’t really see screensavers all that often anymore. I know that when my computer enters sleep mode, I just have it set to display a black screen. It’s the same thing for all my friends as well as most offices I’ve visited since turning 13-years-old. Maybe it’s a consequence of our modern habit
News
Celebrate an uncertain past by imagining it as a surreal present.