Interview
We talked to the woman who made the sex game that made Valve blush
A conversation with Miriam Bellard, the co-creator of Seduce Me
Interview
A conversation with Miriam Bellard, the co-creator of Seduce Me
Interview
What’s inside this box?
Interview
When does the challenge of rules guide rather than impose in games as well as music? We talk to Will Wiesenfeld, aka experimental musician Baths, about the parallels between casual immersion in music and games, the results of demanding diversity in Mass Effect, and how to not break the “ghost rules.
Interview
Why do videogames value failure more than we do? We talk to philosopher and queer theorist Jack Halberstam about financial failure, the queerness of computer-generated films, and where videogames have yet to change.
Interview
When did demons get so soft? The sound designer of Diablo III Joseph Lawrence tells us how the squishy sounds of hell came from spaghetti, gunpowder, raw meat, and more.
Interview
Fresh off the reality show Work of Art, the Sucklord continues to subvert toys and the stigmas attached to them. We caught him in his New York studio to talk about turning characters gay, echelons of play, and the importance of Star Wars.
Interview
Buddhist metal duo Yamantaka // Sonic Titan recently contributed to Klei Entertainment’s upcoming Mark of the Ninja. We talk to Ruby Attwood and Alaska B about the cosmic in Chun-Li cosplay and creating drum patterns as code.
Interview
Yager’s military shooter, Spec Ops: The Line, cites Apocalypse Now and Heart of Darkness as its influences. Can a videogame about shooting make its player feel not just the physical conflict of war, but the moral conflict as well? We talk to the lead designer about the setting and the role of horror
Interview
Where will games take us in an age of multi-user play, drone pilots, and constantly improved graphics? Artist Mark Tribe speaks on his exhibition Rare Earth and the intersections between videogames, art history, simulation, politics, and war.
Interview
Civilization V developer Ed Beach transforms missionary work into videogame algorithms, drawing on his experience with boardgame design (Here I Stand) to create special powers for Egyptians and Chinese; Catholics and Taoists.
Interview
Rob Corradetti, printmaker, musician, and indie cover artist extraordinaire, responds visually to the disconnect between creator and player, how our spaces are changing to accommodate games, and the future of gaming culture.
Interview
Patrick Buckland’s interest in games started young; as a teenager he made games on the Apple II and a cartridge-based console. Now CEO of Stainless Games, developing Carmageddon: Reincarnation, Buckland relates ancestral lunacy, how P.E. teachers are Nazis, and his obsession with Apollo.