Interview
A conversation with Bill Trinen, Shigeru Miyamoto’s translator
We talked to the Nintendo of America director of product marketing the night of the Wii U release in New York.
Interview
We talked to the Nintendo of America director of product marketing the night of the Wii U release in New York.
Interview
The Maine GOP blasted Colleen Lachowicz for playing World of Warcraft in her spare time. Then, she facerolled them. Here’s how.
Interview
Is the new console a stopgap in Nintendo’s grand plans for a holographic game system? Who wants a Nintendo social network? Why is Mario in timeout? And much more.
Interview
It turns out dropping psilocybin while playing a kaleidoscope can be scary.
Interview
Talking Shakespeare, torn muscles, and bigger cup sizes with a voice acting star.
Interview
Game design is all about problem solving. So, why not tackle relationships?
Interview
His game, now out on PSN, is the most anticipated indie game of 2012. Here’s what he had to say about testing, writing, and bugging out.
Interview
Ivan Buchta stands accused of espionage for taking pictures in Greece. We talked to him about designing landscapes days before his arrest.
Interview
A chat with Johannes Grenzfurthner, the brainiest pervert of them all.
Interview
The co-creator of J.S. Joust and Dark Room Sex Game talks to our correspondent about game jams.
Interview
The creator of the wonderful Empty Black loves “thuggish blockbusters”. She just can’t make them yet.
Interview
Meet Anthony Burch, the twenty-something who wrote the hysterical and surreal shooter sequel.