Article
How Ubisoft is defying and embracing myth In Assassin’s Creed 4
We talk with lead writer Darby McDevitt and historical consultant Colin Woodard about bringing the 1700s to life.
Article
We talk with lead writer Darby McDevitt and historical consultant Colin Woodard about bringing the 1700s to life.
Interview
Where the urban environment and the uncanny valley meet.
Interview
Dan Pinchbeck pushed into dark psychological territory with Amnesia: A Machine for Pigs, crafting a protagonist whose moral compromises reflect real horrors.
Interview
Those who play games often complain about poor or lack of story in the titles they consume. But Ubisoft lead writer Corey May wants to change our perception entirely. The writer on the Assassin’s Creed franchise, May will be speaking at The Future of Story-Telling conference next month. We caught up
Interview
We talk to a range of figures in the videogame world—including Warren Spector—to find out.
Interview
The former BioShock narrative designer recalls a time when snooping was more than just sneaking a peak at someone’s iPhone.
Interview
The wait is over. Can the OUYA bring change to your television?
Interview
How far would you go to keep your favorite videogame character alive?
Interview
Pocketwatch Games founder goes deep on what makes a good heist movie. Drama ensues.
Interview
Why do we accept floating cities, but never singing maidens?
Interview
We chat with an exhausted Ken Levine just before the launch of the third installment of BioShock.
Interview
The app Tiny Games has hundreds of spontantious games for you to play literally anywhere. We talked to Margaret Robertson about the most inappropriate places to play silly games, and why that might not be as bad as you think.