Interview
Videogames enter the post-WASD era
In praise of walking and looking.
Interview
In praise of walking and looking.
Feature
Warning: This interview is canon.
News
“Sing in me, Muse, and through me tell the story…”
Interview
How thinking outside of videogames could make videogames better.
Interview
We talk to writer Tim Carmody about what Kinect is doing right and what it still needs to do.
Interview
How videogame-y can a single piece of music be?
Interview
We talk to the developers—and to Ware himself—to explore this fascinating artistic intersection.
Interview
“Story in games is like the security at a strip club. He needs to be there but you don’t need to see him.”
Article
We talk with lead writer Darby McDevitt and historical consultant Colin Woodard about bringing the 1700s to life.
Interview
Where the urban environment and the uncanny valley meet.
Interview
Dan Pinchbeck pushed into dark psychological territory with Amnesia: A Machine for Pigs, crafting a protagonist whose moral compromises reflect real horrors.
Interview
Those who play games often complain about poor or lack of story in the titles they consume. But Ubisoft lead writer Corey May wants to change our perception entirely. The writer on the Assassin’s Creed franchise, May will be speaking at The Future of Story-Telling conference next month. We caught up