feature
How the upcoming Thralled could help us better understand the atrocity of slavery
Love speaks louder than violence.
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Love speaks louder than violence.
Interview
Concept art grows up.
Article
Sans Jon Brion strings.
Article
Not to mention Sonic the Hedgehog, Fez, Diablo II…
Interview
In praise of walking and looking.
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Warning: This interview is canon.
News
“Sing in me, Muse, and through me tell the story…”
Interview
How thinking outside of videogames could make videogames better.
Interview
We talk to writer Tim Carmody about what Kinect is doing right and what it still needs to do.
Interview
How videogame-y can a single piece of music be?
Interview
We talk to the developers—and to Ware himself—to explore this fascinating artistic intersection.
Interview
“Story in games is like the security at a strip club. He needs to be there but you don’t need to see him.”