A sweet, scary ode to childhood.
Or: What does Disneyland have to do with The Last of Us?
The founder of Flickr and Slack discusses the nature of play.
Noir Syndrome proves all the directions “infinity” can go.
One of the year’s most anticipated RPGs grew organically.
The Dwarf Fortress devs have spent their lives making a game about life.
Cheerleaders splattered with the blood of the undead. Light sabers suggestive of masturbation. The “gigolo mini-game.” These grindhouse-y, Freudian, sexually twisted themes are the kind of stunts Goichi Suda, popularly known as Suda51, and his studio Grasshopper Manufacture, are known for. But now t
“We are going to have make a shit-ton of content.”
Love speaks louder than violence.
Not to mention Sonic the Hedgehog, Fez, Diablo II…
In praise of walking and looking.
Warning: This interview is canon.
“Sing in me, Muse, and through me tell the story…”
How thinking outside of videogames could make videogames better.
We talk to writer Tim Carmody about what Kinect is doing right and what it still needs to do.
How videogame-y can a single piece of music be?
We talk to the developers—and to Ware himself—to explore this fascinating artistic intersection.
“Story in games is like the security at a strip club. He needs to be there but you don’t need to see him.”
We talk with lead writer Darby McDevitt and historical consultant Colin Woodard about bringing the 1700s to life.
Where the urban environment and the uncanny valley meet.