opera
A New Opera Wrestles With A School Shooting. Could Games Ever?
A review of Innocence at the Met raises old questions about aestheticizing pain—and newer ones about whether games could handle it differently.
opera
A review of Innocence at the Met raises old questions about aestheticizing pain—and newer ones about whether games could handle it differently.
Darlene Barahona
Drawing from anthropology, screenwriting, and real-world experiences, narrative designer Darlene Barahona crafts interactive worlds that blend cultural understanding with compelling character design.
interactive storytelling
Director Vincent Morisset bridges technology and storytelling through innovative interactive experiences, from pioneering the first interactive music video with Arcade Fire to creating Motto, a participatory narrative that blends user contributions with poetic serendipity.
immersive journalism
hrough AJ Contrast, Zahra Rasool leads Emmy-nominated immersive journalism that centers marginalized voices. Her groundbreaking work "Still Here" examines incarceration and gentrification through collaborative storytelling with formerly incarcerated women.
indigenous design
Elizabeth LaPensée integrates Indigenous knowledge into game design, creating experiences that honor traditional ways of knowing while addressing contemporary issues.
virtual reality
Andrew Thomas Huang blends CGI, puppetry, and virtual reality to create immersive worlds, from Björk's VR experiences to FKA twigs' music videos.
virtual reality
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
postcolonial
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
virtual reality
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
nature
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
virtual reality
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
News
Existence is stressful. This is what the passage of time teaches us as we trade our carefree childhoods for a decision-ridden adult life. Modern life can fill us to the brim with anxiety. Our brains conspire against us, pumping our minds full of negative thoughts, paralyzing our bodies with indecisi