There isn’t a lot of videogame art I would hang on a wall. In fact, to date, there is only one piece of videogame-related artwork in my house, and it’s Judson Cowan’s rendition of Lordran from Dark Souls (2011). Now, I think may have found it some company. Cook & Becker, an art dealership, is now se
I feel like I’ve been playing this game all my life. I check the time—I’ve been trapped in this particular hell for probably two hours longer than necessary. And it’s all been on the same boss fight, running in seemingly endless circles as a small girl and her robot guardian. For a moment, I ponder
Gravity Rush (2012) director Keiichiro Toyama didn’t choose horror, it chose him. His first game as director, Silent Hill (1999), was assigned to him by his bosses at Konami. A stranger to horror as well as a self-professed scaredy-cat, in order to find his feet Toyama turned away from schlock and g
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. In Ruins (PC, Mac) TOM BETTS The craggy, mysterious ruins of Ico’s fortress-like castle are known for their wind-blown eeriness. Tom Betts has taken that game’s architecture and used its melan
Submerged explores a vaguely serene, post-apocalyptic world that is, well, submerged, thanks to global warming, melting icecaps, and poorly constructed window air conditioner units. We’ve been tracking it for awhile, through screenshots and Vines, and now the Australian studio Uppercut Games has rel
Vane is a jaw-dropping game about exploring dangerous old ruins in desolate nature, and boy does it have pedigree. It’s coming to us from some self-described devilishly handsome ex-members of The Last Guardian team—that’s Fumito Ueda’s long en absentia, man-eating yet puppy-eyed monster game for Pl