The cancellation of Silent Hills, the horror game sequel that was to be led by Metal Gear creator Hideo Kojima and Pan’s Labyrinth (2006) director Guillermo del Toro, was a shame for a number of reasons. Primary among them was the fact that one of the collaborators on Silent Hills was legendary mang
Can you hear it? The moans in the static. Yes, it’s unmistakable. It’s saying the esoteric, analog-horror game Sylvio is ghosting its way to PlayStation 4 and Xbox One this week, on Friday the 13th to be precise. Weird message to pick up on an oscilloscope, that. It’s not quite the original version
It was going fine until the Gangleman came. He arrived in the total darkness that my crew and I had been plunged into after the Heartlight had gone out. As Captain, I had made the decision to not sacrifice my own heart nor that of any of my crew to restore the light, and so we made haste towards the
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Tattletail (Windows, Mac) By Waygetter Electronics The ’90s had a lot of creepy toys. Remember the adverts boasting that a new doll would actually crap in its diaper? What about those gross sn
OMORI isn’t dead but it has been delayed again. The team behind the upcoming “surreal psychological horror RPGmaker game” has released a new trailer and explained why the game isn’t out yet. To make a long story short: the team admits it “underestimated the amount of time to create a video game.” Th
Watching the R-rated horror classic The Evil Dead (1981) when you’re about seven years old leaves a lasting impression. Mike Blackney can vouch for this. He can trace his fascination with a distinctly American strain of horror “set in rural areas or suburbs” back to that seminal viewing. It carried
Ah, it’s so good when this happens. What am I on about? Oh, you know, nine independent game makers decided to get together and make a game each, then package them all under the title Ambient Mixtape 16. The idea was for all of them to use the same tools and format—a First Person Camera controller ma
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Sara is Missing (Windows, Mac, iOS) BY MONSOON LAB Films like Unfriended and the recent Blair Witch have tried to bring the found footage genre into the digital age with varying success. But t
It’s been four years since first-person, survival-horror-in-space game Routine first pinged on my radar, and I barely know more about it now than I did then. This isn’t due to negligence on my part—Lunar Software, the team making it, have been very stringent on what info they put out into the wild.
It’s been a while since I’ve seen a warning label at the beginning of a videogame trailer. “WARNING: This trailer contains violent footage and flashing images that some may find disturbing.” That’s how the Kickstarter trailers for Agony open up, before each of them start smashing heads open with fis
Narayana Walters, a computer science student at Appalachian State University, is fed up with seeing the same old designs in horror and survival games. But rather than sticking to moaning about it, Walters is doing the admirable thing of making his own: a non-linear, open-world survival horror game c
“Dull” reads the game’s judgement, punched across the top-right corner of the screen in a disappointed font. Dante throws his shoulder, thrusting his blade into the marionette a second time. “Cool!” Later, once Dante has become a proper daddy’s boy, he’ll impress the game he’s trapped inside to the
There is no short supply of free horror games. Hell, the rise of reaction videos in recent years has actually brought a surge of them. People have raced to to make a videogame that’ll scare the pants off their favorite YouTubers so they can watch. But that’s also a problem: a lot of these small, fre
He recently passed away, but in his 90 years on earth Herschell Gordon Lewis claims that he had been approached on two occasions to direct a snuff film. The idea didn’t amuse him. During an interview with Alexandra West from Diabolique Magazine, he said such a thing wasn’t “worthy of a thought.” “I
The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who
You might be lucky enough to live in a lovely neighborhood, surrounded by friendly people who help one and another and come together during times of grief. However, even among these quite communities (perhaps especially so) there is that one person that always seems to be hiding something from every
One can only sympathize with Scott Cawthon. Once a struggling game-maker, he seems concerned that, just as unexpectedly as it arrived, his recent success might disappear. So he’s been working it while it’s hot—inside two years, he’s put out six different Five Nights at Freddy’s games. But 2, 3, and
Red Barrels Studio decided to suddenly release a demo for its upcoming survival-horror game Outlast 2 yesterday. It’s available now, for free, via Steam and the Xbox One and PlayStation Stores. And it’s scary as shit. Outlast 2—as you might have guessed by the name—is the sequel to the relatively su
Thunder Lotus’s debut title was one of giants and gods, bringing North mythology to hand-drawn life in Jotun (2015). It was a title about scale, your shieldmaiden Thora often small against the sprawling landscapes, colossal architecture, and raging behemoths. Each enemy felled felt like a titanic vi
In the most famous scene in Fritz Lang’s cinematic masterpiece Metropolis (1927), the protagonist, Freder, descends beneath the film’s urban dystopia to find a great network of machinery being tended by nameless, uniformed men. Steam columns, the clouds of this underground microcosm, rise and fall a
As a kid, I was afraid of the dark. Afraid of the shadows that veiled the monsters that might swallow me. My imagination turned nighttime into a dizzying experience where I was constantly startled and petrified by every sudden shift of motion or shuffling sounds. I always hid underneath my blanket,
The Bunker is coming out this month, bringing with it what looks to be a fresh take on the full-motion video (FMV) game genre. It’s a psychological horror game that will have you assume the role of John, a boy born in a government bunker “the day the bombs fell,” July 3, 1986. Three decades later, a
Resident Evil 7 looks really gross. But, judging by the amount of work going into it, that may be the best compliment it can be given. Speaking at the 2016 Computer Entertainment Developers Conference, people from Capcom working on Resident Evil 7 showed off some of the ways they’re using photogra
The introduction of VHS cassettes in the 1970s was a revolution in bringing horror closer to people. Two decades before, television became the primary medium for affecting public opinion, trumping newspapers and radio. This bore a generation eager to sit around a humming electronic box in their livi
Near Death begins when a woman crashes at the abandoned Sutro Station in the Marie Byrd Land region of Antarctica. There is no ceremonious setup, only the bare-bones facts of her situation: the temperature, the location, the condition of polar night, and the wind chill. She fumbles through the dark