Feature
Exploring the mysterious space of space station Tacoma
We talk to Fullbright’s Steve Gaynor about everything but his owl(?) tattoo.
Feature
We talk to Fullbright’s Steve Gaynor about everything but his owl(?) tattoo.
Review
Say hello to the new wave of walking simulators.
News
While it wasn’t a horror game, the utter abandonment of the house in Gone Home made every turn around every corner feel like an imminent encounter with the supernatural. It was only in the material possessions of that house’s residents that any sign of life was even evident. Take that format and thr
News
But their games live on as cultural touchstones.
News
The creator’s of Gone Home on how to stay grounded in space.
News
Gone Home gets zero-gravity.
Review
The generosity of The Witcher 3.
Review
Relive a day in the life of a young girl who grew up in the rural South.
News
How do you make the game over screen more consequential?
News
Insubordination in progress.
News
Alone with an AI in space.
Article
Games are discovering just how full an empty area can be.