Article
How do you make an RPG after Dark Souls?
In the wake of the Souls games, designers rethink a genre.
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In the wake of the Souls games, designers rethink a genre.
Article
Deconstruction and democratization, ahoy.
Review
Burning quickly and brightly.
Article
A theory of noise.
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In defense of salivation.
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Dishonored and original Deus Ex creator Harvey Smith weighs in on the state of sneaking.
News
There are rumblings out of Klei Entertainment about their slick-looking spy game. Specifically, that the game once known as Incognita but is now being called Invisible Inc. is making progress, entering alpha phase. Klei rumblings, unlike volcanic rumblings, are the best kind of rumblings, because th
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We love how Titanfall is plopping down some towering robots into the standard tactical-cooperative-shooter. But how will the average Battlefield 4 devotee who lives and breathes through the barrel of an AR-15 feel about it? Well, that’s what the guys at Respawn Entertainment want to know, as they ha
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The only reason I can figure Kim Swift is releasing Soul Fjord on January 28th as an OUYA timed-exclusive is because the little cuboid console fondly reminds her of the Portal cube. That, or money. In either case, we have the first footage of it in action, which you can scope at the 1:15 minute mark
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If there’s one thing that games excel at, it’s capturing grimy post-industrial apocalypses. But the other thing they’re really good at is portraying really adorable, cutesy stuff. The good folks who are making the platformer Rain World (they don’t have a studio name, just the makers of Rain World) c
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In games, we typically see the same brainless dolts for zombies. Yeah, clickers in The Last of Us were a nice change of pace, but as a whole videogame zombies haven’t evolved far beyond the mindless shufflers from Night of the Living Dead. They’re just fodder. But zombies are a lot smarter than you
Article
Inside one man’s quest to make room escape games real.