Brothers Tim and Adrien Soret produced The Last Night for a cyberpunk game jam earlier this year, and it immediately turned heads. Brief, allusive, and massively confident, the game pulls from the most visually assertive visions of cyberpunk (Blade Runner, Ghost in the Shell) and tells a story of th
From the crucible of another game jam—this time it’s the Public Domain Jam—an adaptation of Charlotte Perkins Gilman’s short story “The Yellow Wallpaper” has emerged [play here]. Famous for its visceral depiction of obsessive behavior (H.P. Lovecraft was a noted fan) as much as its social subtext, “
Last month’s Cyberpunk Game Jam has yielded enough interesting, colorful, diverse games to make Molly Millions do that gross thing where she cries through her mouth. With ten days to work, many devs came out the other side with impressively realized games. A few suggestions: first, prolific jammer/m
Keep Talking and Nobody Explodes is a game where a player wearing an Oculus Rift has to defuse a bomb per the instruction of her non-mask-wearing teammates. The clever thing here is it plays off many of the Rift’s faults: Strapping a mask to your head is exclusionary and awkward, there’s only one he
There are many obvious problems with the failed “GAME_JAM” Iron Chef-style reality show that imploded after just a day of filming. To start with, a show based on a contest that involves participants tweaking code on their computer for hours on end doesn’t exactly make for riveting TV. And that’s bef
Ready yourself for a influx of games about hacker cowboys getting ethereal in the psychedelic constructs of digital space, because there is a Cyberpunk Game Jam happening on March 1st – 10th. This sounds like a mighty long time to stay jacked into the matrix. Let’s hope things stay safe and no one’s
Every year, Double Fine hosts its internal game jam competition Amnesia Fortnight. They usually film it too, because let’s face it, Tim Schafer looks great on camera. This time around they put together a short documentary to placate their charitable fans, giving us a look-see into the game-making pr
The earth is under attack. Carlo Zapponi charts our planet’s history of witnessed meteorites, and the results look like a game of Missile Command gone wrong. You know that 2D platformer you made about getting the shingles? Darius Kazemi argues maybe a journal entry would have sufficed, in this adap
The Dark Side of the Jam game jam is NASA’s latest attempt to reinvigorate the general populace’s foundering interest in space. It seemed to have worked for this group of Brazilian game jammers.