With its 1989 setting and focus on exploring the wilderness of the American West, Firewatch recalls a time before cell phones and GPS were common tools among those looking for adventure. Before Siri, the best option most travelers had for finding out how to get somewhere was still the simple paper m
There are two types of stories we tend to tell in the Fall: scary stories, and stories aimed at winning awards. Night in the Woods wants to be both. First announced with a Kickstarter campaign on October 22, 2013, Night in the Woods was pitched as a clever sidescroller twist on the adventure game, w
Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Firewatch (PS4, PC, Mac, Linux) CAMPO SANTO People say they go to videogames to escape. And they say they go to the wilderness for basically the same reason. To get lost in something bigger—so
Firewatch gets it. Beauty alone isn’t enough to carry an experience. There needs to be some grit, a bit of dirt, conflict even, to elevate a videogame (hell, any piece of art) from the whimsical to something more. I have a problem with 2009’s Flower and 2013’s Proteus precisely because there isn’t a