firewatch

Printable Firewatch maps add a new challenge to the game

With its 1989 setting and focus on exploring the wilderness of the American West, Firewatch recalls a time before cell phones and GPS were common tools among those looking for adventure. Before Siri, the best option most travelers had for finding out how to get somewhere was still the simple paper m

Night in the Woods to unravel its angsty teen tale this fall

There are two types of stories we tend to tell in the Fall: scary stories, and stories aimed at winning awards. Night in the Woods wants to be both. First announced with a Kickstarter campaign on October 22, 2013, Night in the Woods was pitched as a clever sidescroller twist on the adventure game, w

Firewatch and the great American landscape

Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for

Play Firewatch for a breath of fresh air

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Firewatch (PS4, PC, Mac, Linux) CAMPO SANTO People say they go to videogames to escape. And they say they go to the wilderness for basically the same reason. To get lost in something bigger—so

Firewatch: Come for the beauty, stay for the eeriness

Firewatch gets it. Beauty alone isn’t enough to carry an experience. There needs to be some grit, a bit of dirt, conflict even, to elevate a videogame (hell, any piece of art) from the whimsical to something more. I have a problem with 2009’s Flower and 2013’s Proteus precisely because there isn’t a