The conference floor was full of astronauts, engineers, and students. Bodies quickly filed past each other to find an open seat. My team of 4th graders waited impatiently to sit. Before I could join my fellow classmates, a hand reached out to guide me to a new seat, away from the others. Instead of
How’d dungeons get so big, anyway? Before fantasy games, dungeons were modest medieval cells or imprisonment-themed sex rooms. But in today’s post-D&D RPGs the dungeon might as well be the cornerstone of the universe. Any tough mazey place becomes a dungeon: labyrinths, catacombs, mines, caves, mans
While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
This article is part of a collaboration with iQ by Intel. The multiplayer game Push Me Pull You builds a sense of community with the help of a bizarre but goofy premise. In a world populated by strange two-headed “sports monsters,” players must face off against each other in a friendly game of ball
Three years after it was initially announced at E3 2013, No Man’s Sky has officially gone gold. Few games in recent memory have created so much buzz. The near-infinite universe that No Man’s Sky offers is plenty reason to be excited but the way Hello Games is creating that universe using procedural
This article is part of a collaboration with iQ by Intel. Defying the stereotype that paints gaming as an isolating hobby, Minecrafters use the virtual world as a means of connecting with family and friends in real life. Minecraft (2009) has redefined social gaming for nearly a decade, driven mostly
State of Emergency (2002) seemed real dumb even to a 14-year-old kid reading its EGM cover story. A chaser to Rockstar’s monumental Grand Theft Auto III (2001), State of Emergency wanted to carry on the torch, but only for Grand Theft Auto’s chaos and edginess. It was a Crazy Taxi (1999) for rioting
This article appears in Issue 9 of Kill Screen’s print magazine. It launches on August 8th, but you can get 10 percent off before that date with the discount code RELAUNCH. /// In 1884, Edwin Abbott Abbott published Flatland: A Romance of Many Dimensions. It was told from the perspective of A Square
The first time Black Phillip, a perfectly normal-looking goat, appears in Robert Eggers’ 2015 horror film The Witch, the viewer is struck with a sense of unease. This isn’t any fault of Phillip’s. If anything, he should be the most reassuring aspect inthe gloomy story of a 17th century family’s exil
When I try to picture what the ocean depths must have looked like near England’s Jurassic Coast, 300 million years ago, I picture something like Van Gogh’s Starry Night (1889). I picture a space of stillness but also turbulent life, things moving ceaselessly in the restless dark; I picture everythin
This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Header illustration by Gareth Damian Martin Although videogames have been around since the early fifties, the first known electronic shooter actually appeared in 1936. The Seeburg Ray-o-Lite,
The reason higher education combines “arts” and “sciences” is because all art is, in essence, an emotional and psychological experiment. People want to experience joy, fear, ennui, etc., but aren’t always able (or willing) to experience the events that would normally create such intense feelings. In
While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
Samizdat—literally “I self publish” in its native Russian—is a term that buzzes with connective meaning. First used by the poet Nikolai Glazkov, it describes the banned political essays, literature, music, and poetry that were circulated by makeshift independent presses in the Eastern Bloc. A respon
Header image by Rune Fisker /// In less than two weeks, we are relaunching our print magazine with Issue 9. We’re incredibly excited to show you what we’ve been working on. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription.
Content Warning: discussion of rape, violence against women, police brutality, racism. This is the police. This is the police station. This is the police chief. The police chief is you. This is your desk. This is your scanner. It will be your Beatrice, a voice beckoning you to rise from the grime. I
This article is part of a collaboration with iQ by Intel. Nostalgic arcade games offer larger-than-life experiences on big-screen TVs, encouraging new generations of gamers to come together and play. The clang of quarters dropping into Frogger (1981) or Tetris (1984) cabinets is a fleeing memory for
When Brendon Chung described Quadrilateral Cowboy to IGN in 2013, he framed it as a departure from his narrative-focused work in Thirty Flights of Loving (2012) and Gravity Bone (2008). “I wanted to go in a very different direction,” he said, “and let the player experiment in a sandbox and figure ou
This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// The midpoint of Daft Punk’s 2013 album Random Access Memories is marked by an effusive, spra
This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// I remember the first time I saw Abney Park chapel. I was already in a state of wonder, having discovered that behind a busy high street, not 10 minutes from my flat, a vast forested cemetery l
Michael Snow’s 1967 experimental film Wavelength is a 45-minute long zoom on an empty room. Outside the walls, and the camera’s frame, the insignificant dramas of human life play out in sad, abortive spirals. Men move furniture into the room; two friends drink and listen to the Beatles; in the end,
In the early 2000s, the Japanese government started to evaluate the value of the country’s popular culture industry following international successes in anime/manga such as Pokémon and Dragonball, videogames like Nintendo’s Legend of Zelda and Super Mario series, and films including Spirited Away (2
While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
According to American evangelist Harold Camping, the Rapture was supposed to have occurred on May 21, 2011—the date was moved back five months to October when nothing happened. Apocalyptic preacher Ronald Weinland predicted that the world would end on September 30, 2008. This date was also revised t
For all our think pieces about interactive media, social media, and virtual reality, we are all still very much living in a culture of spectation. Big budget movies, music videos, episodic television, and professional sports: these are still the main sites of cultural cohesion for most people in the