The sly, Lynchian humor of this year’s subversive RPG hit.
How The Beginner’s Guide expands the lexicon of games.
Why Tommy Palm thinks casual games will thrive in VR.
Creativity can help us understand the art of astronomy.
Where PCs and players are put to the test
Some games you don’t need to play to hate.
The American dream and The Swindle. Winners and losers in Donald Trump’s America. Videogames reinforce the American Dream: that hard work eventually equals success
At once charming and incoherent.
The legacy of Tony Hawk videogames, in skateboarding and open worlds.
The Nathan Drake Collection is a tribute to videogaming’s idealized everyman.
Should Davey Wreden have released The Beginner’s Guide?
The videogame equivalent of a teenager’s first moustache.
Think of LEGO Dimensions as a playroom.
Understanding Islamic culture through locally made games.
Since the time of Arthurian legend the cultural narrative of the Teen Chosen to Save the World has been about as close to a universal theme as it gets
Video games have not traditionally played well with visual impairments, but that could be ending.
An amusing—if flawed—game about grief and self-exploration.
The faceless faces behind ‘90s nostalgia.
Destiny isn’t perfect, but its headshots might be.
Twenty-five years after Jim Henson’s death, a glimpse of the man who kept his most iconic puppet singing: Steve Whitmire.
Gone are the dull gray boxes of old. Today, players mod their PCs with all sorts of forms, themes, and tech.