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The dreamy, underground worlds of Lilith
Bad taste, brokenness and ineptitude have their day.
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Bad taste, brokenness and ineptitude have their day.
Review
There’s a brief moment in the first hour of Uncharted 4: A Thief’s End where Nathan Drake, a retired treasure hunter, combs through the artifacts from his adventures that he keeps in his attic. The space is ruined with meticulous clutter—each individual relic a callback to some grand excursion—and a
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This article is part of a collaboration with iQ by Intel. India is a diverse country, home to some 3499 separate communities and 325 different languages and dialects, according to one anthropological survey. But representation of the region in videogames has been lazy at best and non-existent at wor
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Let me say it up front: the new Ratchet and Clank remake is magnificent. It also feels extremely strange, as though it hails from a parallel universe that isn’t quite our own. In this universe, the 3D platformer is ascendant. Good games are defined by everything it has in abundance: by the quality o
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While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
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This article is part of a collaboration with iQ by Intel. In the crowded world of Japanese role-playing games (JRPGs), the critically acclaimed Persona series has stood out for a decade and counting. Defying conventions established by other popular franchises like Final Fantasy, the series forgoes t
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Fall of Magic is the kind of free form storytelling you could do with your friends on the floor just about anywhere. Play some Howard Shore soundtracks in the background, light a few candles, and unroll the scroll. As an engine for creating stories it’s deceptively slight. From the rulebook: “Someon
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It is very, very hard to talk about death and grief without falling into platitudes. But we have the elegy to save us from the cliché—that form of poem or writing that seeks to capture the abyssal depths of the writer’s despair over the absence of the departed and impart some singular meaning to tha
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This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// You probably saw the news about the Chinese guy who created his own robotic Scarlett Johansson in his flat, right? Ricky Ma has caught the attention of many during the past weeks not just beca
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My anticipation for the recently released Street Fighter V probably came from a different place than most people. I’ve only ever really followed the series as an observer who watches tournament matches, and as a listener of the games’ soundtracks. For me, then, Street Fighter V’s release held two po
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You first encounter them in the Undead Settlement. It’s a moment of incongruous reprieve: having rolled and dashed your way through a hail of human-sized arrows and swarms of rake-wielding peasants, you come up a hill and into a dark, somber cathedral that all but invites you to stop and smell its f
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This article is part of a collaboration with iQ by Intel. For Shigeru Miyamoto, the inspiration for The Legend of Zelda (1986) series lay in the natural beauty of his hometown of Kyoto, Japan. As a young boy, the Nintendo designer behind Mario, Zelda, and Pikmin would take hikes around nearby forest