At this year’s IndieCade, academics were out in full force. But does professional school impede game designers’ punk ethos or give them the structure they need survive?
It took a long time, but videogames are finally being placed in museums as artistic objects to appreciate. The Smithsonian exhibit, “The Art of Video Games” ran from last March until September, giving fans and laymen alike a chance to view and play pivotal games from the nascent industry’s first fou
For more than two years, Ryan Kuo has edited for Kill Screen. As he heads off to pursue an M.S. at MIT, he reflects on the life of iPad gaming that is now ending when he gives back the tablet to the company. When is an app more than an app?
The late Chris Marker was a forerunner of experimental science fiction and transmedia practice. Today, Henry Crouch reflects on his contributions to art and the open-world game.
The popular airline simulator Pocket Planes may not provide goals, direction, or even motivation, but it does demonstrate the importance of being bored with a videogame.
Games are a collision of study and play, but they lean heavily on the former. Jason Johnson’s trip into the chaotic mines of Spelunky taught him how to love the inhumanity of the machine.