Essay
Do game designers actually need to go to school?
At this year’s IndieCade, academics were out in full force. But does professional school impede game designers’ punk ethos or give them the structure they need survive?
Essay
At this year’s IndieCade, academics were out in full force. But does professional school impede game designers’ punk ethos or give them the structure they need survive?
Essay
It took a long time, but videogames are finally being placed in museums as artistic objects to appreciate. The Smithsonian exhibit, “The Art of Video Games” ran from last March until September, giving fans and laymen alike a chance to view and play pivotal games from the nascent industry’s first fou
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Games weren’t always an escape from my mental illness. They were one of the symptoms.
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Superteams have made the NBA more exciting, and NBA games a total bore.
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Why length of playtime should no longer be a defining criteria of the medium.
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Kill Screen’s suggestions for making the debate watchable, for once.
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World of Warcraft is a different game than it was in 2004, a better game. For Luke Winkie and his friends, though, something isn’t quite right.
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The retirement of BioWare cofounders Greg Zeschuk and Ray Muzyka leaves the beloved developer in transition. Here’s what might happen.
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How Twitter made its way from Chad Johnson’s fingertips to Madden 2013.
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For more than two years, Ryan Kuo has edited for Kill Screen. As he heads off to pursue an M.S. at MIT, he reflects on the life of iPad gaming that is now ending when he gives back the tablet to the company. When is an app more than an app?
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The late Chris Marker was a forerunner of experimental science fiction and transmedia practice. Today, Henry Crouch reflects on his contributions to art and the open-world game.
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The popular airline simulator Pocket Planes may not provide goals, direction, or even motivation, but it does demonstrate the importance of being bored with a videogame.