Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Anyone should be able to play Circles regardless of age, language, and their experience with videogames. It’s a game that has mastered the art of communicating abstract ideas to players in as minimal a way as possible. A designer’s wet dream, no doubt. At the heart of its success is tying everything
Three years after it was initially announced at E3 2013, No Man’s Sky has officially gone gold. Few games in recent memory have created so much buzz. The near-infinite universe that No Man’s Sky offers is plenty reason to be excited but the way Hello Games is creating that universe using procedural
Hello everyone! It’s been six months since our successful Kickstarter, and we’ve been hard at work on our first issue. Thanks to the humbling generosity of our backers, we had the opportunity to disappear and knuckle down for a while, interviewing and designing and editing and quibbling over details