Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
At the intersection of dance and creative code, Maya Man creates browser-based experiences that transform human movement into data, examining our intimate relationships with technology.
As Creative Director of R&D at The New York Times, Lana Porter harnesses emerging technologies to create novel ways for readers to connect with journalism, from 3D-modeled environments to AI-powered news interfaces.
March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu
For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—
Yasmin Elayat tells us about how working in a museum space led her to spatial and volumetric filmmaking, demystifying the role of creative technologist, and what it’s like to run a tech company fueled by creativity—one that continually redefines itself alongside its community.
Paris-based artist Ines Alpha pushes the boundaries of beauty and self-expression through 3D virtual makeup, creating otherworldly digital adornments that transform social media into a canvas for radical self-expression.
We speak with Nicole about what distinguishes the industry of video games and that of creative technology, the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.
Yasmin Elayat, co-founder of Scatter, pioneers volumetric filmmaking technology that merges creative storytelling with accessible 3D capture tools for immersive experiences.
Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.