game aesthetics
Why P.T. Anderson Gets Away With "Retro" But Games Don't
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
game aesthetics
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
virtual photography
Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.
Virtual Reality
Andrew Thomas Huang blends CGI, puppetry, and virtual reality to create immersive worlds, from Björk's VR experiences to FKA twigs' music videos.
News
Can Nioh succeed where Seven Samurai 20XX failed?
Article
Game on, and in, eXistenZ.
Article
1994 doomed videogame movies.
Article
The hidden pleasures of “bad movies.”
Article
Daredevil, True Detective, and the videogame-tension of the long-shot.
Article
That eccentric little control, actualized.
News
The history of sci-fi, stitched together in glorious 3D.
News
The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleague
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London multimedia design studio Marshamallow Laser Feast does it again.