Dark Souls 2 is less than a week away; that is if you’re as excited as I am and are counting down by the hour. One detail worth noting is that, according to an interview with producer Takeshi Miyazoe, the combat feels less “gamey,” and he goes on to say that they’ve been tweaking the feel due to cha
With its second-and-a-half sequel, N—the original keyboard-smashing, nuts-and-bolts jumper—has added another + to its belt, indicating that it’s bigger, badder, and probably harder. But also that + means it’s still the same beautifully designed platforming that you loved when avoiding trigonometry h