Article
The blood you’ll never see in a game
Bioshock’s troubled view on what makes a woman.
Article
Bioshock’s troubled view on what makes a woman.
Article
The Bioshock audio designer has risked life and limb to create the games’ sounds.
Article
The creator of last year’s watershed Gone Home discusses its wake.
Review
Irrational’s influential work ends as it began, unfortunately.
Article
Yes, a man is entitled to the sweat of his brow, but at what cost?
News
They’ve been, uh, raptured.
Review
To what is Bioshock Infinite heir?
Interview
Why do we accept floating cities, but never singing maidens?
Interview
We chat with an exhausted Ken Levine just before the launch of the third installment of BioShock.
News
Back in September 2011, two lads out of Manchester founded a small development studio named White Paper Games. The chosen logo was an origami crane, an apt symbol of what kind of games they aspired to make: aesthetically graceful objects, made from familiar material, twisted into thoughtful, complex
bioshock infinite
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.