artificial intelligence

Videogame lets you command neural networks to manipulate evolution

“It took 4400 million years for the first life to appear on Earth,” is the opening line to the website for HOUND, a recently announced game project by its 18-year-old solo creator, Nikita Shesterin. And if, on reading that, you just thought, “hang on… that’s not right,” then Shesterin believes you’r

Computer algorithm mimics Rembrandt, creates his next painting

I’ve never seen The Starry Night (1899). I mean, obviously I’ve seen it. Pictures of it are everywhere; in textbooks, on t-shirts, and just about everything in between. But I’ve never actually been to MoMA and seen the physical painting The Starry Night itself. Art has been at odds with replication

Imagining the technological singularity with Factorio

The trouncing of the world’s top Go player by Google’s AlphaGo AI has led more than a few people to speculate on how we’ll be feeling the ramifications of this victory in the near future. What this speculation mainly concerns is the question of what will happen if software continues to eat the world

What the 24-hour deer cam in GTA V tells us about the game

There is a wild deer wandering the paved streets of San Andreas, the fictional city of Grand Theft Auto V (2013), freely roaming the 100 square miles of gangland and beaches. By “wild” I don’t mean that this creature is merely not of civilized society—a wild beast—I mean that it doesn’t fit in with

The AI being forced to climb Minecraft’s highest hills

Somewhere in Microsoft’s New York offices right now, an artificial intelligence is busy repeatedly trying and failing to climb a hill in Minecraft (2011), as if a modern day reenactment of the Sisyphus myth. This AI is being watched by a team of five computer scientists, and its many deaths are bein