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Comic: Super Teenage Mario Bros. #4
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What does miso soup say about game collection? Quite a lot, as it turns out. Emily Flynn-Jones explores the tiny differences between Japanese and Western game releases, what that says about the culture identity, international politics and the little differences that make Western and Japanese games s
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Announcing the fourth issue of our magazine, this time we’re tackling public play! What you can expect: the crowd-drawing appeal of DDR, playing in the streets of San Francisco, guides to games you can play yourself, and much more.
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Our first webcomic looks at adolescent relationships from the dark, weeping eyes of Teen Mario.
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The Supreme Court’s ruling in Brown v. EMA, that videogames should receive the same First Amendment protection as other media, was well received by gamers and the games industry. But the details of the case point to less-encouraging historical precedents and implications for future considerations of
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How can your Rock Band guitar teach you to appreciate arcade button design? Tom Armitage describes what it is about the humble arcade button that has inspired both musicians and the fighting game community alike, and how average gamers can deepen their relationship with their interfaces.
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How could a game about robots, skeletons, trolls, murder and occasionally hockey not gain instant popularity? Ian Cohen explains why the NHL never managed to capitalize on the game that brought the ‘violence’ button to hockey sims—and why they should have.
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How can DARPA use a sub simulator to discover and implement tactics into the United States Anti-Submarine Warfare program? Julia Coulibaly describes how the free, downloadable ACTUV Tactics Simulator demonstrates the plodding difficulty of updating the U.S. Navy’s ASW program.
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Now in its eight year, the Games for Change Festival continues to bring together educators, industry leaders, and researchers to ask how games can be used for good. But is that the right question to ask? Adrian Sanders attended the conference and digs into the conversation.
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A player in a top-ranking World of Warcraft guild, and lawyer by day, speaks to us about epic raids and corporate takeovers.