A strategy to use when exploring ruins in Dungeons & Dragons is to hug the wall. Have the beefiest party member (preferably a halfling barbarian) lead the way—not necessary, but a warrior knows how to survive. When presented with the option to turn either left or right, pick the latter. Always. The
Just Feel is a project created by a team of seven students whose aim was to “mention sensuality and the pleasure in a poetic and subtle way.” Although I wouldn’t use the word subtle to describe the game, the goal was to “show sensuality without taboo and vulgarity.” The experience is meant to be a v
It’s almost surprising that there isn’t a giant Starbucks logo to be found among the pastel-colored environments of Caffeine shown in its first trailer. If it were made back in the ’90s, during the height of the genre it belongs to—the 3D platformer collect-a-thon—it would likely have some form of c
We drive into the future using only our rearview mirror. — Marshall McLuhan Ian MacLarty’s Reflections inspired one of those “whoa the future is here” moments in me. I remember years ago, I felt like I was in the goddamn Jetsons the first time I ever Skyped with a person half way across the world. I
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. TRIP (PC, Mac) BY AXEL SHOKK Originally released in 2012 without any fanfare, first-person “artware” game TRIP got a second chance recently with its arrival on Steam—a chance that its creator