Designers at Lucid Trips have announced Whateverland, a game world that is also a virtual reality art gallery, allowing players to explore on personal VR devices. Players will be able to propel themselves as a pair of dissociated arms through a colorful “Dreamplanet” and interact with pieces that ca
Your caffeinated beverage is, in all likelihood, milk with a side of coffee. Less generously, it is a milkshake. But what if your drink was something more than just the combination of espresso shots, steamed milk, and (heaven forfend!) pumpkin spice? What if your cappuccino was art? This, in a demi-
Before Miyazaki, Disney, or much of what can be deemed modern animation, there was the zoetrope. Popularized in Victorian Britain, the zoetrope is a circular device upon which a series of frames are either painted or affixed. If spun at a sufficient speed, these frames appear to be in motion. In eff
You’ve got crabs, videogame lover—a crab simulator and crab-shaped controller, that is. The controller was created by John Choi, a student in Carnegie Mellon University’s Interactive Art and Computational Design Program. It consists of an orange body with four articulated crab legs. Unlike the real
United Nude has produced an experimental heeled shoe that can be 3D-printed and assembled at home by anyone aiming to look like a 1994 Yu Suzuki character. The low-poly footwear is produced in three pieces: first the blocky main portion, then a toe, then a heel portion. DIY cobblers then fit the thr
There was a very brief window of time, way back in the early 90s, when the future of 3D graphics was up for grabs and the voxel was a contender. Obviously, polygons blew them out of the water. But CubeTeam—the multiplayer, browser-based voxel editor—lets you build and print via a 3D printer the cub
The artist and engineer Theo Jansen is famous for constructing strange, skeletal, self-propelled, kinetic sculptures that scurry eerily down the beaches of the Netherlands. He’s a guy we like to keep our eye(s) on because his work infuses architecture and artistry, much like games do. But now his wa
In all the hoopla that surrounded Sony’s PlayStation 4 conference, the creators of Little Big Planet showed off a newfangled tech demo that lets players sculpt statues, which vaguely look like the Venus of Willendorf. Judging from what was shown, you take a Move motion-controller and dutifully sketc
As games crossed over from niche pasttime to mainstream success, more and more world-class artists have lent their vision to the pursuit of digital leisure. Stephen Spielberg has put his fingers in many a game-pie, from 1995’s PC adventure The Dig to the unrealised project for EA, codenamed LMNO [ht