Playlist 11/20: Resogun is shiny, Tearaway is punchable, and Post Future Vagabond is Brough-y

Playlist 11/20: Resogun is shiny, Tearaway is punchable, and Post Future Vagabond is Brough-y
PLAYLIST 11/20/13

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RESOGUN (PLAYSTATION 4)

BY HOUSEMARQUE

From the guys behind Super Stardust HD, Resogun is here to rudely welcome you to the next (next?) generation of high-powered home consoles. This circular shooter is brutally difficult, shiny like polished chrome, and has weaponry that looks like a discharging Tesla coil. It’s potentially the most advanced shooter to date, so expect to come away eyes wide and defeated.

Perfect for: blooming bullets, slamming your DualShock, your boyfriend who can’t walk past a Raiden cabinet without playing

Playtime: hours of dying and retrying

TEARAWAY (VITA)

BY MEDIA MOLECULE

The problem with touchscreen gaming is that your stupid finger is always getting in the way of the screen. On Tearaway, though, it’s intentional: that finger is almost reaching into the universe, squashing enemies, puncturing holes in the ground, and sending your tiny papercraft character bounding into the sky. The bright world and distinct textures create a scene you can almost, well, touch.

Perfect for: tactile tacticians, Mario ex-pats, origami enthusiasts

Playtime: till your thumbs get a papercut

POST FUTURE VAGABOND (PC, MAC)

BY MICHAEL BROUGH

You play Michael Brough games because they were made by Michael Brough. To compare them to other games by Michael Brough. To demonstrate you’ve got good tastes by saying you’re into Michael Brough. So, with Post Future Vagabond, you know what you’re getting–a terse, difficult, confusing, crudely-drawn, and beautiful checkerboard populated by murderous membranes. But you also know that with Michael Brough you never know.

Perfect for: the secret life of anti-virus software, post-human beat-boxing, Michael Brough

Playtime: an hour, at least