Even the bugs in The Witness look beautiful

They say that the last 20% of a project is 80% of the work. In game development, a lot of the time that means bug clean-up. But when it comes to a game as visually appealing as The Witness, Jonathan Blow’s upcoming first-person puzzle adventure, it turns out even the bugs are beautiful. According to

P.T. has been out a year and people are still uncovering its secrets

It’s been exactly a year since P.T. first graced the PlayStation Store as a playable teaser for Silent Hills. Since last August, the notorious demo has gone on to become a relic of a game that will never be, but also a strong standalone experience, and a reminder of what a little risk and creative f

New Rise of the Tomb Raider footage stars Lara Croft’s daddy issues

Finally, some tomb raiding for the Tomb Raider! The latest footage of Rise of the Tomb Raider direct from its presentation at Gamescom gave fans what they’ve been yearning for since the 2013 reboot: Lara Croft scaling crumbling walls in exotic, undiscovered locales like the good ol’ days when breast

Now we can all participate in the kitschy nightmares of Sonic fan art

Sonic is a gross island. His fans sit atop his belly and cast lines out into the vast pools of the internet, reeling in fetishes you’ve never heard of. The result is Sonic fan art: trashy Microsoft Paint sketches, dodgy amateur photoshops, and more creepy porn cross-overs than should ever be possibl

MANOS: The Hands of Fate-The movie-based game we never knew we needed

Generally speaking, videogame adaptations of movies have got to be the lowest tier in the hierarchy of bad videogames. Whether we’re talking about Austin Powers Pinball, the infamous E.T. the Extraterrestrial on Atari or 2011’s Smurf Dance Party (which featured such musical gems as “Who Let the Smur

Breaking: Walking simulator features a "run" button

We were keen on Everybody’s Gone to the Rapture, the Chinese Room’s spiritual successor to Dear Esther and a furious, beautiful audio-visual experience. The game is literate, subtle, and adult, all qualities missing from a lot of the games we come across, even those that aspire to such descriptors.

Fallout 3 is actually for babies

For those who play games at a steady—some would say glacial—pace, achievements become unmoored from the gameworld itself. They become associated with life events—I completed that level on my birthday and that other level the day before I got dumped. You age with a game, if not at its exact pace. Spe

These typewriters will mess with your mind

This is an article about typewriters, but let’s start by discussing the difference between taste and flavour. Taste describes the five senses inside your mouth: sweet, sour, salt, bitter, and umami. Flavour, on the other hand, connotes a more holistic sensory experience. It combines taste with your

Skyrim mod turns its highly-detailed fantasy world into a cartoon

Skyrim, the fifth installation of the long-running Elder Scrolls series, is known among other things for its intensive, high quality graphics and level of visual detail. Even then, it’s common for players on PC to install several graphical enhancement mods for even more realistic lighting, water, an

Beg for your life in this experimental game about execution

We’re used to the first-person shooter being a series of gunshots executed through bared teeth. Bang, bang, momentarily duck behind cover to heal, bang bang. That’s the usual rhythm. They’re shooting galleries that throw bodies of various intelligence and armor at us to shoot. There’s little thought

Reel in horror at Layers of Fear’s freakish twist on fine art

There’s something eerie about da Vinci’s Lady with an Ermine—that distant stare, the strangely serpentine choice of rodent, the utter darkness of the backdrop, perhaps? Even before the trailer for Layers of Fear transforms the subject of da Vinci’s portrait work into a skeletal atrocity gripping a s