Prominence has old-school sci-fi vibes, but it’s short on story

In January 1957, J.G. Ballard first published his story “The Concentration City” (then under a different title) in a magazine called New Worlds. It takes place in a city that spans the entire universe, where streets stretch out both horizontally and vertically, with lifts and levels expanding the ci

Gone Home heads to consoles on January 12th with behind-the-scenes commentary

It’s fair to say that we’re quite fond of Gone Home. It was our Game of the Year when it came out for PC back in 2013. And its mark has been left not only on our own minds, but in those of other creators, with Gone Home‘s intimate exploration of household objects manifesting in various game narrativ

ClusterTruck turns truck trailers into a chaotic highway

The world record for a jump by a semi truck is 166 feet, which is both too long to be jumping a truck and not very far at all once you start thinking about it. What if you’re into jumping and trucks and you want to go much, much farther. Here, then, is ClusterTruck, which you should definitely not t

In Buzzard, living is hell

Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an a

Gone Home programmer announces a gorgeous game about manifest destiny

“One describes a tale best by telling the tale. You see? The way one describes a story, to oneself or to the world, is by telling the story. It is a balancing act and it is a dream. The more accurate the map, the more it resembles the territory. The most accurate map possible would be the territory,

A series of inputs and outputs

Colossal Cave Adventure (or, Adventure for short) isn’t exactly a familiar title today. Developed during the early 1970s, Adventure was written by programmer Will Crowther while working for Bolt, Beranek and Newman. Crowther was an advent cave explorer, and had vast experience surveying the Kentucky

The Ballet game Bound is already sashaying into our hearts

There is a certain ballet to game design. Perhaps not in the visual sense, but in the dedication—the blood, sweat, and tears it takes to pull off even a simple movement. Like a game designer, a ballerina must work night and day, while knowing every aspect of what goes into the beauty of her art, bot

Euclidean Lands looks like the next great mobile puzzler

It’s nice to see how much care recent mobile games, like Monument Valley, Lara Croft GO, and Hitman GO before it, have put into building a distinct art style beyond the boring visual polish seen in the free-to-play market. A new game called Euclidean Lands seems to combine the best from the aforemen

The gorgeous, empty dystopia of Anno 2205

Beginning with its first release, Anno 1602: Creation of a New World (1997), the Anno series has distinguished itself from a crowded field of strategy games by making economic competition, rather than military action, the focus of its simulation. Though Anno looked to the past for the first decade o

Can Telltale game design and the Game of Thrones universe coexist?

On paper, Game of Thrones’ complex medieval intrigue and Telltale Games’ unique brand of choose-your-own-adventure storytelling is a perfect match. And in the final episode of season 1 of Telltale’s series, the stakes are the highest of the whole season, not only for the characters beset with the in

Minecraft now has a working smartphone that can make video calls

Oh, I remember the halcyon days of 2010, don’t you? When we were all flabbergasted by some guy who had spent days and nights constructing a 1:1 scale model of Star Trek‘s Starship Enterprise. It was a one-man architectural feat and, actually, it’s as impressive today as it was five years ago. But we

Orchids to Dusk lets you find a quiet place to die

Be warned: This article spoils all the surprise of Orchids to Dusk that is so crucial to the first-time experience, so it’s best played before reading. /// The fallen astronaut in Orchids to Dusk is not eager for adventure. You can see this in their hands, which are timidly held together, head shyly

Metal Gear Solid V’s nuclear disarmament event begins

Nuclear deterrence has long been a subject of Metal Gear Solid games: the idea that if all sides of a conflict have weapons of mass destruction, then nobody will use them. But is that really peace? That’s what a special mission in Metal Gear Solid V: The Phantom Pain hopes to address. A cutscene ass

Forget Van Halen: these 70 Zebra finches are my new favorite rock stars

I’ve been trying and failing to learn how to play guitar since high school. No matter how many classes I take or Rocksmith sessions I play, the seeming complexity of the instrument always scares me away from any higher level practice. Now, to add salt to the wound, I’m being upstaged by birds. But t

The Joy of Nature

Right now, Paris is hosting the United Nations conference on climate change. It’s the 21st session to be held since these events started, and the 11th meeting since the Kyoto Protocol was agreed in 1997. These events tend to be underwhelming—a smattering of watery half-promises and spurious statisti

Finally, a card game created exclusively for weirdos

If you have a bunch of weirdo friends who think it’s normal to be weird (and why wouldn’t they?), boy have we got the card game for you. The strategic party game DEER LORD! is basically a trying-to-assimilate-to-society-but-can’t-because-you’re-too-weird simulator. It’s described as being ideal for

Why Fallout 4’s 1950s satire falls flat

War may never change, but Kill Screen does. Back our Kickstarter to help support our print relaunch! Fallout 4 takes us back. Back to the beginning. Back before the bombs fell, and before the world of the Fallout series took on its mutated, feral, apocalyptic form. But what did that world look like?

Decide which pets are useless in Animal Inspector

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Animal Inspector (PC, Mac) BY TOM ASTLE Ever seen a useless pet? There are plenty around. For every Lassie and K-9 there’s a cat as round as a bowl doing absolutely nothing. Adorable, sure, bu

How do you follow up Bloodborne? Apparently, you don’t

The River of Blood, the Beast Cutter, the Surgery Altar, the Astral Clocktower, the Blood of Adeline, the Nightmare Church, the Underground Corpse Pile, the Holy Moonlight Sword, the Beasthunter Saif: the settings and armaments that furnish The Old Hunters will certainly sound familiar to veterans o

New dark ambient album can only be listened to inside this virtual world

The advert lady on Spotify just told me that, as music is so easily available now through streaming services, it doesn’t matter what you’re listening to any longer but how you’re listening to it. This is Spotify’s attempt to boast that it’s setup to let you listen to music how best suits you. You mi

Pick up the strangest call of your life in this videogame labyrinth

You come to, upright, in the middle of a room swirling with color. Quickly, you realize the stripped wallpaper isn’t actually moving. It’s you, swiveling your head around, trying to figure out where and who you are—how you got to this ugly room in the first place. The neon walls overwhelm, but not n

Stunning art exhibit reminds us that nature cannot truly be replicated

A video of a landscape: trees dance as what might be wind sings. The sound becomes more intense, revealing itself to not be wind but rain, though the image does not at first reflect it. It carries on, and as the branches move, they blur, as if they were never video but rather paint that has not drie

Grimes’ Art Angels obliterates pop culture

We like to talk about games in the context of all art and culture. If you agree, consider backing our Kickstarter! /// Grimes destroys the male gaze. And the female gaze. If you will, the human gaze. Can’t stare right at her or you’re blinded, petrified. So Art Angels invites you to stare around the

In The Pedestrian, it’s the signs that’ll do the walking

The genericized male figure has escaped his perch on the bathroom sign and soon his female counterpart in the gender binary shall do the same. That’s not bad as a political statement, but how does it fare as a game? The Pedestrian, which developers Skookum Arts have slated for a mid-2016 release, tu