Last time we mentioned Necropolis, the gawp-worthy dungeon crawler wasn’t much more than a few entrancing gifs and a promise to sate our unending thirst for procedurally generated, spooky fantasy. Now there’s a set date at which you can start your death tally. Oh yes, Necropolis will release on Marc
It might have been the cruise missiles that triggered it. One of a string of upgrades nudged towards me by my commanding officer, charting the slow expansion of my carrier’s already formidable arsenal. It was the name— cruise missiles— that was so distant from science fiction, so connected to a side
I solved the Israeli-Palestinian situation over the weekend, and the experience didn’t fill me with hope for the future. Let’s backtrack a little: Benjamin Netanyahu is still Israel’s prime minister, Palestinian statehood is still far from a reality, and international pressure or support for any jus
If Go is mentioned in the US, it’s in the context of complicated games, or hard games, or games with some element of “purity.” It’s just white stones and black stones on a nineteen by nineteen board. You play by putting stones down, not moving them, if you surround your opponent’s stones they are “c
One of the primary pleasures of European horror from the 70s is the sheer amount of wandering that takes place. In France you had erotica auteur Jean Rollin and his undead ingenues padding barefoot around mist-shrouded moors; in Italy, the more overtly perverse Dario Argento was stalking actresses t
On January 21, Scott Cawthon’s Five Nights at Freddy’s World (FNaF World), the surprisingly light-hearted role-playing followup to the popular horror series, was released on Steam, ahead of its announced February 19th release date. User reception was generally positive, but the drastic shift in styl
Who is this fumbling little alien? Looking like the offspring of Kang and Kodos, cyclopean and tentacled, working some dead-end 9-to-5. In space, nonetheless. And without a clue. No, really, who are you little dude? This alien’s job is to not know anything. It’s a tutorial alien that is stupefied by
One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers
Digital pets used to be the big craze. The late 1990s and early 2000s flourished with numerous digital pet-raising simulators. From the ubiquitous monster-collector RPG Pokémon, the digi-pet raiser website Neopets, the weird creatures within Tamagotchis, the loving pups of Nintendogs on the DS, as w
They say we eat first with our eyes, so it was only a matter of time until a restaurant told its patrons to strap on virtual reality headsets and enjoy some retinal feasting. That scenario is not a joke—well, at least not entirely. “Sublimotion, along with award-winning chef Paco Roncero, recently h
If you look upon the mournful, decaying figure sat atop that webbed plinth above and don’t immediately think of Zdzisław Beksiński then you aren’t familiar with his work. And if that’s the case then you might not fully realize the appeal of Scorn, the videogame that this concept art informs. Time to
Vimeo is no longer YouTube’s cooler, artsier cousin—they’re aiming to be an usher of progress for women in filmmaking. While Hollywood figureheads have been busy vociferously pointing out the lack of female presence in, well, most every facet of filmmaking, Vimeo has taken decisive action to tip the
In the glacial caverns beneath a polar research facility, someone hears a distant groan. No, that’s not right. Maybe she hears laughter instead, but that goes against the tone of the piece—an air of mystery with a heavy sense of foreboding. Distant whispers… no, faint whispers breathing through the
Édouard Manet’s Le Déjeuner sur l’herbe was rejected by the Paris Salon when he submitted it in 1863. In fact, so may paintings were rejected that year that the Emperor Napoleon III decided to create the alternative event where these works could be seen and judged by the public at large. This “Salo
This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at today’s atmosphere of “gaming positivity” in games criticism. Rather than challenged by the emergence of different games and differ
“We’re born naked, and the rest is drag.” – Ru Paul, Lettin’ It All Hang Out, 1995 /// Australian digital media artist Alison Bennett says that Virtual Drag came to her “like a bright flash.” It may not seem obvious at first, the connection between drag performance and virtual reality, but once the
Imagine a purgatory for the beleaguered office worker. It is probably a world of endless (or, to misuse the term to constructive ends, more endless) meetings and water cooler chat. Fair enough: That is what office culture and the cultural portrayals thereof have conditioned us to expect. But what if
It’s approximately 7 p.m. on a Monday night in California, and across from me sits the bleach-haired Zeon Gomez of Ulzzang Pistol, an artist of Los Angeles-based netlabel Zoom Lens. Yet for Gomez, it’s 11 a.m. on a Tuesday. He resides across the world from my foggy little city in the United States,
“The sea has never been friendly to man. At most it has been the accomplice of human recklessness.” These are the words that Sunless Sea, the game of nautical exploration and cannibalistic mutiny, first chooses to present to its players. Creator Failbetter Games wants us to have no illusions of our
This article is part of a collaboration with iQ by Intel. Otome games—visual romance novels targeted at women—don’t often find a wide audience outside of Japan. Not only do they struggle to market towards women in countries where dating simulators are less of a cultural staple, but the games’ protag
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Darkest Dungeon (PC, Mac) RED HOOK STUDIOS We’re all pretty fragile, aren’t we? Never mind being mauled by fang and claw, merely being in the dark for a short time can deteriorate our defensiv
The Westport Independent is a game about journalism. And so, in the interests of good journalism, a full disclosure is in order: I was employed as an editor at a newspaper company in Hong Kong, the South China Morning Post Group, from 2012-2015. This is important because The Westport Independent is,
There are moments in adventure game series Life Is Strange (2015), typically once per episode, that encourage you to stop, relax, take in the surroundings. The camera slowly orbits protagonist Max Caulfield as she spends a moment away from the mad throes of her teenage years. She lies face up on her
Few moments are more familiar in an old-school dungeon-crawler than the opening of a treasure chest, only to find a dungeon map. But if—for whatever whim of your fancy—you’ve been hoping instead for a subway map to unfold itself from those chests, you’re in luck: graphic designer Matthew Stevenson h
For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle. If I keep at it long enough I will eventually see the fire truck or star or whatever image it is hiding. There’s a sense that if I stay with it one more turn I’ll land on a magic run that sends me to the epo