The unrelenting science of The Witness

When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,

The Flame in the Flood’s post-disaster journey begins on February 24th

Boy, videogames sure do want out of the narrow, crate-filled corridors of their youth, nowadays! First-person hiking simulator Firewatch has been receiving critical praise all week, in no small part because of its beautiful renditions of the American Northwest. Now The Flame in the Flood, a game abo

A videogame about exploring the virtual worlds of 1995

Nostalgia for 1990s graphics and the decade’s range of operating systems is hellfire right now. It’s hot as shit and we can’t get enough it. Hence projects like Windows93 exist. Videogames, too, are increasingly incorporating or fully mimicking the early days of consumer-focused computer technology.

Vienna Automobile Society will turn racing into a twitch puzzle

You’re a kid, you’ve never driven a day in your life, and in the distance towards the back of the arcade sits a partially enclosed cabinet that crudely approximates the dimensions of a race car cockpit. Some version of Pole Position (1982), probably. It has a driving wheel! And foot pedals! So you j

The makers of Hatred’s next cheap shot takes aim at ISIS

Destructive Creations does not support ISIS. There is no reason to believe anyone ever suspected otherwise, but the developers behind the quasi-genocidal civilian shooter provocation that is Hatred (2015) aren’t taking any risks. In a Steam post, they say their latest game, IS Defense, is their “per

Inside the mind games of cinema’s dangerous romances

Actress Marion Cotillard’s obvious allure brings the young Polish girl of the slums, Sophie Kowalsky, to life in Jeu d’Enfants (2003). It’s the ultimate film français, featuring a teasingly­ surreal yet ­realistic mind-­fucking game of cat­-and­-mouse ­that you won’t forget anytime soon. Sophie’s ch

Play Firewatch for a breath of fresh air

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Firewatch (PS4, PC, Mac, Linux) CAMPO SANTO People say they go to videogames to escape. And they say they go to the wilderness for basically the same reason. To get lost in something bigger—so

The Deadly Tower of Monsters revels in the schlock of B-movies

Bad movies can be a laugh to watch. It’s best done with a certain camaraderie, a group of buddies getting together to voluntarily partake in schlock, probably with alcohol and snacks to push them through it.Hell, Mystery Science Theater 3000’s (1988-99) Joel Hodgson has made an entire career out of

A closer look at the audio game console from 1980

Did you know there were such things as audio-only game consoles? We’re going way back to 1978 for the first of these, Mego’s 2XL Robot, which had you insert 8-track cassettes that told jokes, hosted quizzes, and gave you mathematical problems to solve. But that’s not what classic game enthusiast zad

Where’s Waldo? finally gets interactive in this videogame

Where’s Waldo? (1987) has stepped out of the past and into a super stylistic new game. Hidden Folks is the latest from game designer Adriaan de Jongh, in which you can relive the eyestrain of days past in a grown-up version of the classic find-the-character game. This new project comes in the wake o

Prepare for something new from Kentucky Route Zero soon

We really like Kentucky Route Zero. In fact, I’d go so far as to say it’s the Ideal Kill Screen Game: aesthetically surefooted, poetic, funny, surreal, and melancholy. (The other pole of this is, like, last year’s Bloodborne, or something.) So when designers Cardboard Computer tease more Kentucky Ro

Monument Valley’s illusory architecture could become a Lego set

Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea

Falling through 100 million stories in Gravity Rush: Remastered

Gravity Rush (2012) director Keiichiro Toyama didn’t choose horror, it chose him. His first game as director, Silent Hill (1999), was assigned to him by his bosses at Konami. A stranger to horror as well as a self-professed scaredy-cat, in order to find his feet Toyama turned away from schlock and g

Timruk explores the layers of historic violence beneath its beauty

Pages contain bodies and blood both literal and metaphorical. Illustrations and text occupy a confined world of disarray, littered with skulls. Among this is the beauty of rain falling and of bright wallpaper colors. A world where your hands are not your own. This is a world of contrasts, the world

Upcoming mass surveillance game asks if you’d really pull a Snowden

What would you do with the national security (read: espionage) apparatus at your fingertips: Would you defend civil liberties or use the reams of information collected each day to satisfy your own ends? Need to Know, the debut title from Australian developers Monomyth Games which is raising funds on

Unravel wants to help us mourn, but doesn’t know how

Unravel begins with a letter from its creators that thanks you for purchasing the game. It explains to you the power of the medium, the senses of love and loneliness about to be explored, and how long they as a team have been pouring their hearts into it. The font and spacing makes it resemble the p

Portal 2 experiment results in beautiful wormhole art

Dear Chell, Where have you gone? This is your fault. You chose this path. The Aperture Science testing environment has been proven entirely safe for each test subject. Yet your typical violent behavior towards the equipment has proven that false. I’d just like to point out that you were given every

Meditating on Kentucky Route Zero

The first moment that Kentucky Route Zero (2013) throws a surreal curveball at you feels like a wake-up call. A character you’ve just met has finished fixing a TV, which doesn’t focus the picture on the screen as you expect, but somehow switches the barn outside the nearby window for a cave entrance

Firewatch: Come for the beauty, stay for the eeriness

Firewatch gets it. Beauty alone isn’t enough to carry an experience. There needs to be some grit, a bit of dirt, conflict even, to elevate a videogame (hell, any piece of art) from the whimsical to something more. I have a problem with 2009’s Flower and 2013’s Proteus precisely because there isn’t a

Eastshade will let you paint its idyllic landscapes as you explore

Hark, another open world, first-person game in which you traverse picturesque natural environments! That is both slightly unfair to Eastshade, a PC game that is currently in the making, and factually beyond reproach. Eastshade, as with many games before it, is all of those things, but it is also end

The beautiful destruction of old-school malware

Malware. Blech! We hate malware. And so we should—deleting files, maliciously clogging up our desktops, turning our browsers into never-ending adverts. But it’s so boring and irritating these days. At least back in the 1980s and 1990s you could take a step back and admire both the technical and arti

Burn in hell, Yarny

A videogame called Unravel will be released tomorrow. It may be a good game, and it is certainly a good-looking one, with a soft focus and hazy depth of field; tree leaves rustle convincingly and thick snowflakes pile up as the camera pans ever right-ward. It appears to make use of this tactile worl

The aliens in Somerville definitely don’t come in peace

“If aliens ever visit us, I think the outcome would be much as when Christopher Columbus first landed in America, which didn’t turn out very well for the American Indians.” That quote belongs, unfortunately, to one of the greatest minds of our age, Stephen Hawking. It’s not an uncommon sentiment, of

The Division doesn’t want you to think about 9/11

When I entered Ubisoft’s The Division press event on February 2nd in New York, I was greeted by a display of an NYPD patrol car that had crashed into a lightpost, with smoke bellowing from its engine and its lights still flashing. Machines in the rafters vigorously blanketed the room in snow. Cautio

QWOP goes avant-garde in this silly dancing game

I’ll admit upfront that I’m a terrible dancer. Not the kind of terrible that is actually cute. I’m talking the real, awkward kind of terrible. I blame it on being tall. It’s just not easy to make limbs in these proportions move cohesively the way I’d like them to. Maybe that’s why An Evening of Mode