The primary material of brutalism, the oft derided and now vaguely in vogue architectural movement, was concrete. Every architectural movement has its primary materials, be they glass, wood, or steel, but in the case of brutalism concrete dominates all discussion of the style’s underlying ideas. It
It’s a quiet day next to a peaceful river, the sun has set. A steady rain falls. It’s time to tell the forest to fuck off. TELL THE FOREST TO FUCK OFF is a small downloadable game for Windows and Mac, created by Tak. Short and to the point, TELL THE FOREST TO FUCK OFF is exactly what you’d imagine b
Humanity has been looking up at the stars since we can remember, fascinated with the mystery and wonder promised by the vast expanse of space. For a very long time it was untouchable, destined to be spun into myth by societies with the desire but without the resources to understand why the sun and m
Hello everyone! It’s been six months since our successful Kickstarter, and we’ve been hard at work on our first issue. Thanks to the humbling generosity of our backers, we had the opportunity to disappear and knuckle down for a while, interviewing and designing and editing and quibbling over details
Prior to last week, characters in The Sims 4 (2014) were at a bit of a paradox. They could have any skin color the player wanted—including nonexistent ones—move and present themselves in a variety of cartoonish manners, have one of dozens of slightly different styles of eyebrows or chin lengths (yes
“Hell,” Sartre wrote in No Exit (1944), “is other people.” Presumably, the “especially at a night club”-qualifier was implicit. Some things go without saying. Here, then, is the most chilling horror videogame of all time, Berghain Trainer, which employs your camera, microphone, and a series of quest
If your knowledge on the Insane Clown Posse (shortened to ICP) is minimal, chances are you’ll know the musical duo not for their songs, but for their take on clown couture and inspiring the niche fanbase who call themselves Juggalos. There’s even a yearly festival for fans of ICP called “Gathering o
“This is a story about people daring to survive,” reads a title card in the latest and final trailer for VA-11 Hall-A, which could be considered an odd description for a cyberpunk bartending game. Called VA-11 Hall-A, it was originally borne of a cyberpunk game jam in 2014. A couple years, a prototy
It’s commonly thought that one of the biggest contributors to skill is practice. So, it should follow that plenty of the best competitive videogame champions are older, having had more time to hone their skills. But this isn’t the case at all. Joe Hanson investigates this curiosity in a recent episo
This article is part of a collaboration with iQ by Intel. A new partnership between the Australian Cyber League and Electronic Sports League gives the country an edge in worldwide competitive gaming. The Australian professional gaming scene has seen a boom in recent years, reaching ever further into
Pong (1972) is such a simple game. Almost any person could draw it on a piece of paper if prompted. Two tall blocks, a smaller square, and a few lines—that’s Pong. That’s why recreating the classic arcade game in the real world requires a little more effort for it to stand out. And that’s exactly wh
It was called “the end of days” for literature. Bold doomsaying letters across headlines predicted that with the financial crisis of 2007-2008, the era of books would meet its untimely end, and the larger publishing world would be rendered obsolete. But traditional books didn’t die—they simply fled
When the flatulence-filled Swiss Army Man screened at the Sundance Film Festival, it was polarizing, to say the least. It even prompted a multitude of disgusted filmgoers to leave the theater, what Variety described as “could win the festival’s award for the most walk-outs.” The divisive Swiss Army
Techniques such as lens flare or liquids splattered on the camera (usually blood) have become so commonplace in videogames that we no longer pay attention to them. This indifference is a bit disquieting. After all, with videogames, we play two roles at once: the character on the screen, and ourselve
Everything is enveloped with darkness. You are a creature that thrives on electricity. You fall into a strange underground world; separated from your loved ones, you must find a way to get back to the surface. This is the premise of the game PLLUG, created by carpetbones. With simple keyboard contro
In 35MM, post-apocalyptic Russia plays you. You are one of a pair of friends walking across deserted Russian villages and forests. It’s not entirely clear what befell the world, but it was bad. The people are gone, and so too are most signs of life. More to the point: most signs of life as you commo
Imagine if you could visit any museum in the entire world: The Louvre, the MET, the MOMA. Any museum you’ve ever dreamed of. Now imagine again, if you could literally visit and walk within any work of art from around the world. This is a gift that Gigoia Studios has brought to life, time and again,
For the past few years, one of the more common debates to be found on social media has been over whether women are discriminated against within videogames. This can relate to a number of factors, including skill, female presence in the community, and how women are represented within games, but conve
Propelled by nature and elemental attributes, Quench’s tale of animal pilgrimage is actually ruled by human traits. It features a guidance system built around weather controls—tremors, wind gusts, and the like—that’s supported with flexible puzzle design. Different actions can surmount the same haza
As world design in games nowadays trends towards visions of vast, sprawling overworlds, intricately layered and impeccably nuanced, questions of mobility have risen to the forefront: how does the player get from point A to point B in the most efficient way possible? Questions of speed are of paramou
Super Mario, as long as we’ve known him, has been a plumber. Strangely we have rarely seen him engage in any plumbing. Super Mario is simply surrounded by pipes, but we do not see him inquiring about water leaks, fecal blockage, or invoices. Super Mario is more of a career adventurer, a socialite, a
The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if
As anyone who’s spent more than a few hours scratching their head at that damn fox-chicken-grain riddle knows, solving a puzzle can often be a frustrating, demoralizing experience. If the puzzle’s good enough, it can even feel impossible. But despite however stressed the solver feels while trying to
DOOM is a game of many secrets. The fast-paced shooter is filled to the brim with nostalgia-laden easter eggs to discover, catering well to its demographic. It’s no surprise that its soundtrack is bursting with secrets as well, this time of the spectrogram variety, according to eagle-eyed fan TomBut
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. These Monsters (PC, Mac, Linux) BY STRANGETHINK Monsters with a psychedelic Rorschach test for a face. There are loads of them, sitting in framed portraits all around the walls of Strangethink