Writer Paula Rogers discusses crafting Neo Cab's emotional survival gameplay, where players navigate a future city as a human rideshare driver in an AI-dominated world.
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.
Food technologist Emilie Baltz creates interactive culinary experiences that challenge our relationship with technology while grounding us in physical, shared moments.
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.
Artist Sougwen Chung creates pioneering performances with robotic drawing units, examining the boundaries between human and machine creativity through collaborative art-making.
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
Game developer Rami Ismail champions accessibility and diversity in the global gaming industry, creating platforms for cross-cultural knowledge sharing and collaboration.
Saskia Wilson-Brown's Institute of Art and Olfaction challenges perfume industry gatekeeping while championing scent as a powerful yet subtle artistic medium.
Art Director Jakob Tuchten discusses Might and Delight's unique approach to hand-drawn animation and game design in their "Tiny Multiplayer Online RPG" Book of Travels.
Sound artist Meara O'Reilly investigates auditory perception through experimental music, creating works that challenge how we experience and understand sound.
Composer Joo Won Park transforms ordinary objects into extraordinary instruments, challenging listeners to discover the hidden musicality in their everyday surroundings.
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
Lea Schönfelder, game designer for Monument Valley 2, discusses her transition from independent projects to ustwo games and shares insights on creating elegant, accessible mobile experiences that prioritize 'wow' moments over traditional gaming challenges.
MoMA's Senior Curator Paola Antonelli discusses the museum's inclusion of video games in its permanent collection, exploring their significance as design objects that shape behavior and interaction, while reflecting on the challenges of preserving digital art in a museum context.
They say that truth is stranger than fiction. To this, we’ll add that actual science is often stranger than science fiction. But don’t take our word for it. An original series of long form journalism from VICE’s Motherboard and CNET will quickly convince you of that. Called “Dear Future,” the series
The Tribeca Games Festival starts a week from today with an opening night party April 28th that’s packed full of games goodness for you to enjoy, the largest of which is the crowd play of Marvel’s Guardians of the Galaxy: The Telltale Series, Episode 1. Be one of the first to play it and experience
If you didn’t see our announcement, we have partnered with the Tribeca Film Festival to bring you the Tribeca Games Festival. We are so excited about this opportunity The Tribeca Games Festival is going to be something incredible, and we are proud of the collection of emerging independent developers
Grab tickets here! We at Kill Screen are thrilled to announce our partnership with Tribeca on the first ever Tribeca Games Festival. When Tribeca said they wanted to work with us to put on this incredible event, it was an opportunity we absolutely could not pass up. The Tribeca Games Festival is goi
As long as discrimination and inequities remain so commonplace everywhere in the world, as long as girls and women are valued less, fed less, fed last, overworked, underpaid, not schooled, subjected to violence in and outside their homes—the potential of the human family to create a peaceful, prospe
Are you the type of player who thinks, man, RPGs like Skyrim and The Witcher 3 are great, but I wish all this lush fantasy storyelling didn’t get in the way of my iron casket and rare weapon collecting. Or maybe you were the rare voice among No Man’s Sky dissenters who criticized the game for not le