There’s a sort of serene pleasure that comes from uniform design schemes. Whether it’s a car with two identical sides, a train that could be perfectly split in half, or a skyscraper in an evenly cubical shape; orderly architecture gives off a sense of harmony and pleasure to the viewer. These endeav
Life’s been busy and stressful. I have little time to unwind, well, aside from my nightly rounds of Overwatch. But this weekend was different. I had finished up most impending work and my partner was gone for the weekend, off on a spontaneous road trip with his best friend. For once, my apartment wa
In an industry that likes to stab stuff almost as much as it likes to shoot people, an “indirect combat” game might seem a little out of place. In fact, the concept has more in common with puzzles than fighting games, as the inability to directly attack your opponent means that the player is forced
It really is as if you were playing chess, except Pippin Barr’s newest game It is as if you were playing chess doesn’t include a chess board. There are no pawns, Kings, or Queens. No pieces at all, really—just instructions. Move this dot here. Look here. Now here. Tilt your head and cringe. Move aga
There’s an apartment in Golem City littered with dead bodies. Normally, I’d be the one to put them there, but not this time. One of them was probably named Ana, at least according to the emails in a computer nearby. The messages are from her doctor informing her that she’s pregnant. This would norma
Warby Parker and Kill Screen have in common a creative (and unconventional) approach to their respective fields of interest. Now we have a project in common, too: an original videogame and a pair of limited-edition glasses! As of today, August 23rd, Warby Parker’s first-ever—and totally free—videoga
To read more from Kentucky Route Zero’s Cardboard Computer, be sure to pick a copy of Kill Screen’s relaunched magazine, Issue 9. /// Junebug, of Kentucky Route Zero’s duo of robotic musicians, is releasing an album. Self-titled and comprised of 11 tracks, the release is an elaboration upon one of t
After wandering around for a few years in the wilderness of The Only Shadow That The Desert Knows, I stumbled into a city. ASCII characters, caves, and poison toads led me to believe that the creator of the game, Jeremiah Reid, had made a fairly traditional roguelike for 7DRL 2016. But when I steppe
The brave elegance of ships at sea has fascinated artists since humans first took to the waves. The “Age of Sail” from the 16th to mid-19th century lifted maritime art to new heights, when sea battles, storms and huge, proud ships made naval painting its own genre. Collections like the National Mari
This article is part of Vision Week, our exploration of eyeballs and videogames celebrating our collaboration with Warby Parker. Grab a pair of limited edition Kill Screen glasses here: warbyparker.com/kill-screen /// The eyes are among the most sophisticated organs in your body, comprising an autom
With as little hyperbole as possible, Oneachanchan is one of the coolest, craziest fighting games ever seen. Created by manga artist “daromeon,” known for his Kengan Ashua series (2012), Oneachanchan has been in development in one way or another for nine years. “I started drawing the sprites back in
Like so many of the best ideas in history, the idea for Harold Halibut came from a dinner table conversation. Onat Hekimoglu and others were discussing their love of old stop-motion films. Films like Jason and The Argonauts (1963) and The Valley of The Gwangi (1969). Hekimoglu, the lead writer, des
A product of 90s club-kid culture, Rez is getting a fancy re-release for PlayStation 4 and PSVR this fall. If you didn’t know, the 2001 music shooter is a bit of a cult classic, mostly among those who enjoy the rhythm and graphics that permeate its stylized game world. Like a psychoacoustic trip? Th
What is a city? It’s a question we rarely consider: that word, city, being such a useful label for the dense, multi-layered, contradictory, opaque, ever-changing, utopic, perverse, magical, and mundane piles of decaying masonry where most of the world’s population spend their lives. A city can be a
Without giving anything away, there are definitely some freaky experiments going on in Inside, the latest game from Danish studio Playdead. At times, these experiments are depicted through the game’s eye-popping stagecraft, but in other instances, players take the helm as experimenters, tinkering wi
What do Super Mario Kart (1992), Vectorball (1988), and Frogs and Flies (1982) have in common? The answer is that they’re now all the same game. Bennett Foddy’s new experiment, called Multibowl, is a “collage” of these and hundreds of other two-player games, thrown together in quick succession in a
Urban planning is a rules-based game. Participants in the planning process have goals they wish to accomplish and constraints governing how their objectives can be achieved. Nowhere is this more the case than in London, where a complex series of regulations and protected sightlines have conspired to
You may have seen Rebecca Cordingley’s adorable videogame Moblets on Twitter. She’s got quite the following on there, with eager fans clamoring for more glimpses of the game, which she describes as a mixture of Harvest Moon (1996) and Pokémon. Twitter is Cordingley’s main form of marketing for Moble
“What the hell did I just play?” I pause the game after it’s finished and lean back in my chair, utterly confused. The Rock and The Rock promised five minutes of entertainment and it certainly delivered, although it’s taking longer to process what exactly took place. Created by Kevin Roark Jr., The
I have never attended a fancy socialite soirée before. On the chance occasion that my mind wanders as to what such experience would be like, my imagination inevitably concocts a scenario not unlike Edgar Allan Poe’s The Masque of the Red Death (1842) mixed with a particularly fiendish round of Clue.
The only things moldier than a zombie’s jeans are complaints about the ubiquity of zombie-themed media. And yet, like a skeleton draped with liquified cold cuts wandering through the chapped streets of Any City, USA, here I shamble. The zombie—a thinly-veiled metaphor for the monstrosity of humanity
While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
I’ve never met JP LeBreton but I know him because he knows the original Doom series. He wrote what is probably the most insightful design analysis of the game back in 2010; before he became a level designer for BioShock (2007) he learned the craft with Doom‘s level editor (and then demade his BioSho
A child is standing on a scrap of paper. “This diary belongs to Izzy,” she says. As you move her across these words and to the next page, another set of words appear: “I never knew my mum. It was mostly gran who brought me up.” This is Lost Words. It’s a story-driven platformer being created by UK-b
This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// It’s the Sunday morning following a busy week, and my wife and I are attempting a calm moment. She’s flying out in the afternoon for a week-long company retreat, so these last few hours togeth