The screen blinks. Instructions arrive. “Plug in your headphones, put away your device, and listen up…if you hear static, you’ve gone too far.” HATFinder (2015) is a mobile-based spy game that’s not played on the screen. The initial instruction screen is the one and only time you’ll see anything on
Mooneye Studios looked to narrative-heavy titles like Journey (2012) and The Legend of Zelda: Twilight Princess (2006) for its upcoming game Lost Ember. And like those titles, it began as a third-person exploration game with puzzle elements, but much of the development process has so far involved pa
“When, for instance, a man had fallen into one of the rendering tanks and had been made into pure leaf lard and peerless fertilizer, there was no use letting the fact out and making his family unhappy.” —The Jungle, Upton Sinclair We are familiar with Aztec myth only insofar as it is a byword for cr
While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
There’s a reason The Lord of the Rings film franchise took home the Academy Award for Best Visual Effects three years in a row. While many films fall flat in a matter of years, The Lord of the Rings trilogy and it’s approach to CGI still stand firm more than a decade letter. While there were many br