Gone Home, our favorite game of 2013, was a quiet marvel. Often slapped with the label of “walking simulator,” Gone Home was a revelatory shift in videogame storytelling in its non-standard exploration of a family via a house’s inanimate objects. Gone Home told a heartfelt coming-of-age tale about f
I already want to cry. No, it’s not that The Last Guardian has a proper release date of October 25th now—which, you know, at last, it’s been 11 years since Shadow of the Colossus (2005) for crying out loud. It’s that the first minute or so of the game’s E3 trailer features the many whines and sobs o
I was always under the distinct impression that Star Trek was a virtual reality—no, it’s really not necessary to email me about this—but now… it actually is? This is Star Trek: Bridge Crew, as revealed at E3 on Monday. It’s a collaborative VR game where, instead of interacting with your friends, you
ReCore belongs to a grand storytelling tradition. From Forbidden Planet (1956) to Big Hero 6 (2014), Isaac Asimov to Fallout 4 (2015), science fiction has long been preoccupied with the bond between humanity and machines. So have I, for that matter—my earliest memory is being hospitalized for pneumo
This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// April Fools is a dead sport. One popular, though extremely contested belief is that the holi