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A Special Message from Kill Screen’s Official Ombudsman
Putting the “FUN” back in “videogames”
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Putting the “FUN” back in “videogames”
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You’d think videogames and magical realism would’ve found each other by now, but the pairing is still a tragically rare sight. Kentucky Route Zero is one of the few games I can name that embraces elements of magical realism without evolving into full-blown fantasy, but another project called Memoran
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I’ve only ever met people who love or hate Pathologic. The strange Russian game about a diseased town (to put it simply) won several awards, but English-speaking players criticized it for its poor translation. Its recently crowdfunded remake aims to solve this issue, among other things, but Ice-Pick
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Combat the feline take over by impersonating one in Cat Show
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Staring at the magician’s hands.
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Even on the best of days, defusing a bomb is a difficult task. Can there ever really be a “best day” that involves defusing a bomb? Keep Talking and Nobody Explodes is not interested in simplifying this task. Developed by Ottawa’s Steel Crate Games, it layers wrinkle upon wrinkle, making the task of
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If you do not like The Beginner’s Guide, we have the review for you.
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The world outside Allison Road’s iconic house setting is even stranger and more dangerous than what’s previously been revealed. New concept art for the upcoming horror game shows off an eerie forest setting, a moss-covered wood in the shadow of a looming mountain and overlooking a grey lake. In one
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The legacy of Tony Hawk videogames, in skateboarding and open worlds.
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The Chinese government, with the assistance of national internet oligopolists Alibaba and Tencent, is in the process of introducing a new form of credit score that will factor in political compliance, the actions of one’s acquaintances, and the products one chooses to buy. Under this scheme, buying
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I think it’s time we accept that the GIF has become our symbol for this moment in the digital age. Fleeting, repetitive, ephemeral and yet always the same, the GIF captures the essence of a generation built on the internet: a never-ending loop of recycled information spreading on and on and on, ad i
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Architectural metaphor in videogames.