Cryptic Sea’s upcoming shooter is described by the developers as “about tense deals, double-crosses and car chases.” Car chases and gunplay have been done to death, but what’s this about double-crossing? Less of a shooter and more of a corporate warfare simulator, the game encourages you to be an al
Submerged explores a vaguely serene, post-apocalyptic world that is, well, submerged, thanks to global warming, melting icecaps, and poorly constructed window air conditioner units. We’ve been tracking it for awhile, through screenshots and Vines, and now the Australian studio Uppercut Games has rel
Brothers Tim and Adrien Soret produced The Last Night for a cyberpunk game jam earlier this year, and it immediately turned heads. Brief, allusive, and massively confident, the game pulls from the most visually assertive visions of cyberpunk (Blade Runner, Ghost in the Shell) and tells a story of th
The use of robots is widespread throughout society: in medicine, combat, warehouses and factories. However, one limitation is holding them back from advancing into other industries: a lack of touch. Human touch is complex and highly sensitive, sensitive enough to detect textures on a nanoscale level
It’s not until you fall sick that you appreciate good health. You enter a state of hyper-sensitivity, suddenly realizing the labor of your every action, every movement, and every breath. Sometimes, when ill, I sit up in bed to fully concentrate my newfound awareness of the coiling and squelching of