Finally, African fantasy is getting its own gorgeous RPG

If you were to rifle through the annals of videogame history you’d never guess that Africa is the second largest continent on the planet. There’s a distinct lack of African stories, characters, and art represented in the medium. Which is a shame when you consider how rich Africa is with history, lan

A new exhibit asks if we’re more than just the sum of our data

“Oh cold, cold, rigid, dreadful Death, set up thine altar here, and dress it with such terrors as thou hast at thy command,” says Ebenezer Scrooge near the end of Charles Dicken’s A Christmas Carol. That’s exactly what Karl Toomey did for the Lifelogging exhibit at the Science Gallery Dublin. In a s

Piper brings the playability of Minecraft to computer engineering

Recently, I helped (let’s be honest, mostly watched) someone build a PC for the first time. Now, I’m not exactly what you’d call a “tech-savy” person—by which I mean computers scare the living daylights out of me. They’re just so daunting: their finickiness and delicacy, the mountains of information

The Isolation Game Jam finds inspiration in nothingness

Header photo by Horatiu Roman. /// The farm is set into a dead-end valley. It has walls composed of old grey stonework, a single tractor, sometimes there are lambs. There isn’t much else, except the endless grey beard of the sky above, its ubiquity matched only by the hay-swathed terrain below it. H

A road-trip game about the fiddly art of vehicle maintenance

Hac (pronounced “Hajj”) is a videogame about the worst parts of driving. Washing the mud out of the grill; changing the battery; losing the keys in the space between the door and your seat; packing suitcases and sleeping bags into a trunk that’s way too small. More than anything else, it’s concerned

Therefore promises "interactive philosophy," dreamy pixel art

What’s initially so captivating about Therefore is how the music and art style blends together. Composer Sergio Cuesta’s incidental piano score plays with atonality in a way that’s reminiscent of the impressionist compositions of Claude Debussy, or Erik Satie: simple and pretty, but slightly hauntin