The most dangerous enemy in ECHO’s futuristic Palace will be yourself

Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But

Data rot: Death and dying in the virtual age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. Illustration by Gareth Damian Martin /// “And many of them that sleep in the dust of the earth shall awake, some to everlasting life, and some to reproaches and everlasting abhorrence” (Daniel 12:

New teaser for Where Cards Fall doesn’t show much, but it’s enough

Toronto-based app developer Snowman has been having a delightful amount of success lately. Its endless runner (endless snowboarder?) Alto’s Adventure (2015) is a lighthearted, beautiful game that seemed to take great joy in doing backflips over towering mountains. Its popularity was as much due to t

The Naked Game isn’t quite what it sounds like

Ever since Hideo Kojima’s ambitious demo, P.T. (2014), got cancelled there has been a slew of similar games announced, all looking to carry its torch. Some of them have since been cancelled, while others are still ostensibly in the throes of development, with rare updates on how things are going. Ho

Samorost 3’s fairy tale of microbiology is now on iPhone

Samorost 3 is a game that cares about the tiniest organisms on the planet. It’s made of them: curious bugs that harvest moss, fungi blown up to the size of three-story houses, tree knots as gargantuan as an abyss. It seems fitting then, that Samorost 3 is now available on iPhone and iPad; smaller sc