Selfies are your only weapon in this videogame

The invading army carried selfie sticks, or maybe those were just their arms. At this point, aren’t all arms just selfie sticks anyhow? Aren’t all arms just selfie sticks anyhow?  In Selfie Assault, an entry to the Ludum Dare 32 game jam, your army of one is armed only with a cellphone. You walk aro

New episode of Let’s Play takes games beyond the screen

The first three installments of Laurent Checola and Thomas Kimmerlin’s micro-documentary web series Let’s Play invited viewers to examine the new frontiers for game designers, how they are participating in controversial conversations, and how they can challenge conventional notions of play and succe

Does Not Commute lets you peek at the divergent obsessions of a 1970s suburb

Simon Flesser—better known as half of Simogo—has a distinctive talent for finding the extraordinary in the mundane. He weaves mysteries into unexpected places and listless characters in a such a way that it grips your curiosity and pulls you in. It’s what he, as a writer, brings to Does not Commute.

Go ghost-hunting in Geisterblut, a free-jazz blast of a videogame

Geisterblut is fucking nuts. Being “fucking nuts” appears to be its raison d’etre—its final screen, which you can reach in just a minute or two, hammers this home—but it’s not “trying to be fucking nuts” in the manner of, say, a Russell Brand bit. It is, rather, a free-jazz skronk, a noisy freakout

Rituals, the four-year artistic videogame diary, is due to arrive on May 27th

Tymon Zgainski is coming to the end of a four-year journey that has taken him from ennui to something closer to contentment, from teenager to adulthood. And now he has a date. His first-person exploration-adventure Rituals—formerly The Official—will be out of his hands and into the public’s on May 2

Our documentary look at the art of videogames continues

The first two episodes of Laurent Checola and Thomas Kimmerlin’s collaborative micro-documentary Let’s Play introduced the emerging communities of developers experimenting with how to create exciting new experiences and tell emotionally resonant, even controversial stories within games. The third in

The conspiracy theories are all true in this boy band dress-up game

What do aliens see when they look at One Direction? Do they see, a musical monstrosity straight out of Simon Cowell’s fever dreams, a band that can melt your heart with sincere ballads like the sublime “Gotta Be You”, or a blank cultural canvas that can be used to take over the world?  use your boy

This Japanese cat-ownership smartphone game is everything

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. NEKO ATSUME (iOS, ANDROID)  BY HIT-POINT CO.  Owning a cat means coming home to a gift nearly every day. If it isn’t a half-eaten mouse then it’s a new scratch in the furniture, or a cardboard

Glitch Wizard makes corrupting media as easy as applying Instagram filters

Glitches aren’t just a subcategory of digital art anymore. Adopted and popularized in various forms by everything from Marble Hornets to Game Jolt, the aesthetic has become the latest social media craze to transform average Joes with an iPhone and a Wi-Fi connection into true artistes. And while tha

Honoring the rich, bizarre universe of Doom’s user-created content

All images taken from the WADbot Tumblr. /// The virtual world of Doom is so big these days as to be intimidating. Since 1994, modders have been creating their own Doom levels with the tools that the game’s creator id Software released, as well as those they’ve made for themselves. All of these user

At 1 World Trade Center, history and elevators make for an awkward pairing

There are things you want to see while locked in an elevator. And then there’s the sight of the neighboring skyscraper suddenly disappearing from the skyline. The elevators leading to 1 World Trade Center’s observatory offer both. This is not a malicious prank. As they ascend to the 102nd floor, the