Grand Theft Auto V is an ugly mirror held up to modern-day America, and it’s plenty dark as it is, thanks. But Danish photographer Morten Rockford Ravn has taken to capturing the game’s inherent “existential despair” in striking black-and-white snapshots with the in-game camera phone. It’s an ongoin
The only safe thing to say about walking a tightrope between two skyscrapers is that it’s a remarkably stupid idea. One wrong move, and splat! A very stupid idea indeed. But therein lies the appeal of such stunts. You might not think it wise to actually walk between buildings on a rope that bears an
Very few games are telekinesis-friendly. Sure, you use your mind to move objects, but there is always a visible intermediary. Even the illusion of psychic ability cannot survive in most games. SUPERHYPERCUBE, which has been in development since 2008, offers the promise of telekinetic Tetris. Since
While members of the press struggle to properly label Wattam (is it a puzzle game? A sandbox? A friendship simulator?), the latest trailer only continues to defy all categorization and genre. If you haven’t played on of Keita Takahashi’s games before then you haven’t seen a game quite like Wattam, a
Harmonix reckons it’s time for the music visualizer to go about a big change. That’s probably about right. For an electronic art that’s almost as old as videogames it’s a wonder how it’s managed to remain so close to its roots in abstract shape-making. Did you know that the first commercial electron
Oh Rain World. I’ve seen so many alluring gifs come out of your development process, I probably won’t even know what to do with you once you become an actual playable gif—er, I mean, a bona fide videogame. Most likely, out of habit, I’ll just watch and wait for you to loop back to the start. The cre
“When there’s an arch you want to go under it, right? That’s the kind of game I wanted to make.” When Shigeru Miyamoto delivers lines like that no one knows what he means. Not at first. He may be the famed designer of many of Nintendo’s most successful videogames from the past 35 years but Miyamoto
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Planetarium (PC) BY DANIEL LINSSEN Since the beginning of time, human beings have looked up at the stars and wondered about the possibilities. With Planetarium, Daniel Linssen has taken this
Allegedly there are projects on Kickstarter other than Shenmue 3. Allegedly DotCity is one of those projects. DotCity, which was created by Nathan Irondot, is a city simulator that challenges you to manage resources and guide your metropolis out of the industrial revolution and far into the future.