Jamin Warren
538 postsJamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Want to know under what conditions your console was made? Good luck.
Since Apple recently agreed to let independent auditors into their suppliers’ factories, Buzzfeed editor Matt Buchanan decided to ask some other tech companies if they’d do the same. He received no response from Sony but Microsoft was a bit more forthcoming, though they wouldn’t be taking the same l
Does the way we type words affect the way we perceive them?
For those who’ve toyed with the difficulty of games like Spelltower or QWOP, we know our relationship to our keyboards can be challenging. Over at Wired, Dave Mosher points to a new study that suggests that where words are may have effects on how we think of them. To be more precise, a new study fr
Sorry Nintendo! Pink may not exist.
Leave it up to Radiolab to ruin everything. In a blog post, Robert Krulwich pointed out something that’s old news to scientists. The color we know as pink is just a combo of two existing colors, red and violet, and as such does not actually exist on the rainbow. Bummer. he goes on: I know, of course
The lost game designs of the TRS-80 feature a toliet paper tower-defense game
In 1977, Tandy released a desktop computer called the TRS-80 which quickly became a hit with hobbyists and tinkerers. One of those was Jim McGinley who gave perhaps one of my favorite talks of GDC this year so far about the “lost” game designs of the TRS-80. What’s fascinating is how well some of th
SHOOK: How last year’s Japanese earthquake gave a Super Mario director perspective.
“Enjoying making something leads to making something enjoyable,” Nintendo game director of Super Mario Galaxy 2 and Super Mario 3D Land Koichi Hayashida closed his GDC talk yesterday. But last year’s devastating earthquake made the process difficult. Against the bleak backdrop of the the date of one
Is there anything games can’t do? Talk about death and tame the stars might be two.
Can games really do anything? That’s been the messaging over the last year or so since the release of Jane Mcgonigal’s Reality is Broken. But is that really so? At a talk at today’s Game Developers Conference in San Francisco, game designer Margaret Robertson outlined some of difficulties they faced
Play of the Day: Bauhaus Break is as cold and unforgiving as the art school it was named after.
Michel McBride-Carpentier’s new title Bauhaus Break is a “casual drop & match game for iOS influenced by Set and Drop7, with a Constructivist art style.” It’s also a bit tough as you have to match similar object by similarity or difference. But the aesthetic sensibility is quite the highlight as Mc-
